Explore the latest books of this year!
Bookbot
You'll get the exact copy in the photo

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

More about the book

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Book purchase

Mathematics for 3D Game Programming and Computer Graphics, Third Edition, Eric Lengyel

Language
Released
2013
Binding
(Hardcover),
Book condition
Good
Price
€77.99

Payment methods

No one has rated yet.

Title
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Language
English
Released
2013
Format
Hardcover
Pages
545
ISBN10
1435458869
ISBN13
9781435458864
Series
Description
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.