Explore the latest books of this year!
Bookbot

GPU Pro 6: Advanced Rendering Techniques

Parameters

  • 567 pages
  • 20 hours of reading

More about the book

"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--

Book purchase

GPU Pro 6: Advanced Rendering Techniques, Wolfgang F. Engel

Language
Released
2016
We’ll email you as soon as we track it down.

Payment methods

No one has rated yet.Add rating