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GPU Pro 6: Advanced Rendering Techniques

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  • 567 pages
  • 20 hours of reading

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"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--

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GPU Pro 6: Advanced Rendering Techniques, Wolfgang F. Engel

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Released
2016
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(Hardcover)
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Title
GPU Pro 6: Advanced Rendering Techniques
Language
English
Publisher
CRC Press
Released
2016
Format
Hardcover
Pages
567
ISBN10
1482264617
ISBN13
9781482264616
Series
Rating
4.25 out of 5
Description
"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--