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Real-time Interactive 3D Games

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2.5(2)Add rating

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  • 600 pages
  • 21 hours of reading

More about the book

Offers game design strategies, programming tips, and code samples while discussing concepts including interfaces, intelligent game agents, animation, and low-poly modeling.

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Real-time Interactive 3D Games, Allen Partridge

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Released
2002
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(Paperback)
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2.5
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2 Ratings

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