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Foundations of Game Engine Development. Volume 1. Mathematics

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"The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc."--Provided by Publisher.

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Foundations of Game Engine Development. Volume 1. Mathematics, Eric Lengyel

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Released
2016
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Title
Foundations of Game Engine Development. Volume 1. Mathematics
Language
English
Released
2016
Format
Paperback
Pages
200
ISBN10
0985811749
ISBN13
9780985811747
Series
Rating
4.25 out of 5
Description
"The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc."--Provided by Publisher.