More about the book
From pencils to computers, from scissors to paper, from stencils to printers, a vast array of mark-making tools are investigated and manipulated, illustrated with examples and exercises that stretch the limits of conventional usability, reinvent traditional, hand-making methods, and break all the rules along the way. As well as the usual mark-making devices, a range of left-field methods and processes are also explored, employing household materials and found objects, and subverting the correct usage of digital and electronic devices. So, if you're a graphic designer looking for inspiration beyond the usual off-the-peg solutions, this ideas-packed handbook offers a comprehensive toolbox of low-tech materials, high-tech equipment, old school tools, and subtly subverted methods and processes. After a good dose of hands-on mark-making, take those experiments back to your computer to create eye-catching and unique graphic solutions.
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Handmade Graphics, Anna Wray
- Language
- Released
- 2009
- product-detail.submit-box.info.binding
- (Paperback)
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- Title
- Handmade Graphics
- Language
- English
- Authors
- Anna Wray
- Released
- 2009
- Format
- Paperback
- Pages
- 176
- ISBN10
- 2888930773
- ISBN13
- 9782888930778
- Series
- Tags
- Non-Fiction, Art & Culture, Design
- Rating
- 4 out of 5
- Description
- From pencils to computers, from scissors to paper, from stencils to printers, a vast array of mark-making tools are investigated and manipulated, illustrated with examples and exercises that stretch the limits of conventional usability, reinvent traditional, hand-making methods, and break all the rules along the way. As well as the usual mark-making devices, a range of left-field methods and processes are also explored, employing household materials and found objects, and subverting the correct usage of digital and electronic devices. So, if you're a graphic designer looking for inspiration beyond the usual off-the-peg solutions, this ideas-packed handbook offers a comprehensive toolbox of low-tech materials, high-tech equipment, old school tools, and subtly subverted methods and processes. After a good dose of hands-on mark-making, take those experiments back to your computer to create eye-catching and unique graphic solutions.


