Bookbot

Fun Inc. : why games are the twenty-first century's most serious business

Book rating

3.3(213)Add rating

More about the book

People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.

Book purchase

Fun Inc. : why games are the twenty-first century's most serious business, Tom Chatfield

Language
Released
2010
product-detail.submit-box.info.binding
(Paperback)
We’ll email you as soon as we track it down.

Payment methods

3.3
Okay
213 Ratings

We’re missing your review here.