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Fun Inc. : why games are the twenty-first century's most serious business

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People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.

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Fun Inc. : why games are the twenty-first century's most serious business, Tom Chatfield

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Released
2010
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Title
Fun Inc. : why games are the twenty-first century's most serious business
Language
English
Publisher
Virgin
Released
2010
Format
Paperback
Pages
288
ISBN10
0753519852
ISBN13
9780753519851
Series
Rating
3.3 out of 5
Description
People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.