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Magic Time: Ghostlands

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  • 496 pages
  • 18 hours of reading

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In an altered America where machines no longer work and magic holds sway, former lawyer-turned-visionary leader Cal Griffin guides his small band on a quest toward the Source of the Change -- following a trail he hopes will reunite him with his abducted sister, Christina, transformed into one of the powerful, enigmatic beings called "flares." Armed with little more than compassion and a determination to heal the world, Cal, the warrior Colleen Brooks, Russian physician Doc Lysenko, and bipolar street wizard Herman "Goldie" Goldman encounter old foes and new friends in a landscape of unimaginable beauties and magnificent horrors -- forced to confront the frightful secrets of an emissary from a dread region and to trust in a brilliant triumvirate of grad students who could get things running again ... at a terrible cost—as the final moves in humankind's ultimate nightmare are played out in the depths of the Ghostlands.

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Magic Time: Ghostlands, Marc Scott Zicree, Robert Charles Wilson

Language
Released
2005
Binding
(Paperback)
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4.1
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Title
Magic Time: Ghostlands
Language
English
Publisher
EOS
Released
2005
Format
Paperback
Pages
496
ISBN10
0061059609
ISBN13
9780061059605
Series
Rating
4.1 out of 5
Description
In an altered America where machines no longer work and magic holds sway, former lawyer-turned-visionary leader Cal Griffin guides his small band on a quest toward the Source of the Change -- following a trail he hopes will reunite him with his abducted sister, Christina, transformed into one of the powerful, enigmatic beings called "flares." Armed with little more than compassion and a determination to heal the world, Cal, the warrior Colleen Brooks, Russian physician Doc Lysenko, and bipolar street wizard Herman "Goldie" Goldman encounter old foes and new friends in a landscape of unimaginable beauties and magnificent horrors -- forced to confront the frightful secrets of an emissary from a dread region and to trust in a brilliant triumvirate of grad students who could get things running again ... at a terrible cost—as the final moves in humankind's ultimate nightmare are played out in the depths of the Ghostlands.