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Game is not reality
Authors
160 pages
More about the book
The immersive experience of Dagmar's online games blurs the line between reality and virtuality, as players receive emails and calls from fictional characters seeking assistance. Strangers engage with players, requesting help for their dilemmas, while missions arise that challenge players to uncover key clues. This unique interactivity creates a captivating blend of gaming and real-life involvement, drawing players deeper into the narrative.
Book variant
2023, paperback
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