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Fundamentals of Game Design

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The third edition of this classic game design book has been thoroughly updated to reflect the latest industry trends. It covers essential topics such as concept development, gameplay design, core mechanics, and storytelling. Students will explore design for mobile devices, Kinect, and motion-capture gameplay, while also examining the impact of indie developers and new business models like free-to-play. With a hands-on approach, the book includes exercises, design worksheets, and case studies to guide readers through the game design process from concept to completion.

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Fundamentals of Game Design, Ernest Adams

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Released
2013
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Title
Fundamentals of Game Design
Language
English
Released
2013
Format
Paperback
Pages
576
ISBN13
9780321929679
Series
Rating
3.9 out of 5
Description
The third edition of this classic game design book has been thoroughly updated to reflect the latest industry trends. It covers essential topics such as concept development, gameplay design, core mechanics, and storytelling. Students will explore design for mobile devices, Kinect, and motion-capture gameplay, while also examining the impact of indie developers and new business models like free-to-play. With a hands-on approach, the book includes exercises, design worksheets, and case studies to guide readers through the game design process from concept to completion.