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Invent to Learn

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  • 237 pages
  • 9 hours of reading

More about the book

"Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation." -- Back cover.

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Invent to Learn, Sylvia Libow Martinez, Gary Stager

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Language
Released
2013
product-detail.submit-box.info.binding
(Paperback),
Book condition
Damaged
Price
€15.93

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