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Shape is one of the fundamental concepts of Go. If a shape is good, then the correlation between the stones is impossible to destroy, but if a shape is bad, then it is possible to destroy and, by doing so, inflict irreplaceable losses. In this book, the author only examines shapes related to the middle game, which are shapes connected to fighting, atsumi shapes, sabaki shapes, semeai shapes, shapes related to connecting stones and others. This book is Volume 3 of the Theory and Practice of Go series.
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The Theory and Practice of Shapes, Valery Shikshin
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