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Fundamentals of Math And Physics for Game Programmers

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  • 539 pages
  • 19 hours of reading

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Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games. Covers topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion. Concepts are taught in a step-by-step format in order to improve the level of game development. Includes case studies and hands-on projects allowing students to experience the application of essential concepts. End-or-chapter review exercises are provided for additional content reinforcement

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Fundamentals of Math And Physics for Game Programmers, Wendy Stahler

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Released
2005
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Title
Fundamentals of Math And Physics for Game Programmers
Language
English
Released
2005
Format
Paperback
Pages
539
ISBN10
0131687425
ISBN13
9780131687424
Series
Rating
3.35 out of 5
Description
Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games. Covers topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion. Concepts are taught in a step-by-step format in order to improve the level of game development. Includes case studies and hands-on projects allowing students to experience the application of essential concepts. End-or-chapter review exercises are provided for additional content reinforcement