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Beginning iPhone 3 Development

Exploring the iPhone SDK - Updated and Revised for SDK 3

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Are you a programmer seeking a new challenge? If building your own iPhone app excites you, this updated guide for iPhone SDK 3 is perfect. It clarifies complex topics and rebuilds all projects using SDK 3 templates. Assuming minimal knowledge of Objective-C, the book is written in a friendly, easy-to-follow style, offering a comprehensive course in iPhone and iPod touch programming. It begins with downloading and installing Apple's free iPhone SDK and guides you through creating your first simple app. You'll learn to integrate popular interface elements like buttons, switches, and sliders, and master various design patterns, from simple views to complex hierarchies. The book demystifies table building and teaches you how to save data using the iPhone file system and SQLite, Apple's built-in database management system. You'll also explore Core Data, a new persistence mechanism in SDK 3. Additionally, you'll learn to draw with Quartz 2D and OpenGL ES, add multitouch gestures, and work with the camera, photo library, accelerometer, and GPS. Discover application preferences and localization for multiple languages.

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Beginning iPhone 3 Development, Dave Mark, Jeff LaMarche

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Released
2009
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Title
Beginning iPhone 3 Development
Subtitle
Exploring the iPhone SDK - Updated and Revised for SDK 3
Language
English
Publisher
Springer
Released
2009
Format
Paperback
Pages
588
ISBN10
1430224592
ISBN13
9781430224594
Series
Rating
3.65 out of 5
Description
Are you a programmer seeking a new challenge? If building your own iPhone app excites you, this updated guide for iPhone SDK 3 is perfect. It clarifies complex topics and rebuilds all projects using SDK 3 templates. Assuming minimal knowledge of Objective-C, the book is written in a friendly, easy-to-follow style, offering a comprehensive course in iPhone and iPod touch programming. It begins with downloading and installing Apple's free iPhone SDK and guides you through creating your first simple app. You'll learn to integrate popular interface elements like buttons, switches, and sliders, and master various design patterns, from simple views to complex hierarchies. The book demystifies table building and teaches you how to save data using the iPhone file system and SQLite, Apple's built-in database management system. You'll also explore Core Data, a new persistence mechanism in SDK 3. Additionally, you'll learn to draw with Quartz 2D and OpenGL ES, add multitouch gestures, and work with the camera, photo library, accelerometer, and GPS. Discover application preferences and localization for multiple languages.