Sold out
Book rating
Parameters
- 650 pages
- 23 hours of reading
More about the book
Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!
Book purchase
Game Architecture and Design, Andrew Rollings, Dave Morris
- Language
- Released
- 1999
- product-detail.submit-box.info.binding
- (Paperback)
We’ll email you as soon as we track it down.
Payment methods
We’re missing your review here.
- Title
- Game Architecture and Design
- Subtitle
- Learn the Best Practices for Game Design and Programming
- Language
- English
- Authors
- Andrew Rollings, Dave Morris
- Publisher
- Coriolis Group Books
- Released
- 1999
- Format
- Paperback
- Pages
- 650
- ISBN10
- 1576104257
- ISBN13
- 9781576104255
- Series
- Tags
- Non-Fiction, Art & Culture, Children's Books, Technology & Engineering, Hobby, References & Manuals, Computers & Internet, Design, Games, Activities, Crafts & Games, Software, Video Games
- Rating
- 3.8 out of 5
- Description
- Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!
