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Game Architecture and Design

Learn the Best Practices for Game Design and Programming

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Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!

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Game Architecture and Design, Andrew Rollings, Dave Morris

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Released
1999
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3.8
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34 Ratings

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Title
Game Architecture and Design
Subtitle
Learn the Best Practices for Game Design and Programming
Language
English
Released
1999
Format
Paperback
Pages
650
ISBN10
1576104257
ISBN13
9781576104255
Series
Rating
3.8 out of 5
Description
Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!