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Learning C# by Developing Games with Unity 2020

An Enjoyable and Intuitive Approach to Getting Started with C# Programming and Unity - Fifth Edition

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Get to grips with coding in C# and build simple 3D games with Unity in this updated fifth edition of the bestselling guide. This book provides a clear path for learning C# programming from the ground up, avoiding complex jargon while focusing on building a simple game with Unity. Updated to include modern C# features and the latest version of Unity, it introduces a new chapter on intermediate collection types. Starting with programming basics, you'll learn core C# concepts such as variables, classes, and object-oriented programming. After mastering C#, you'll dive into Unity game development, creating C# scripts for game mechanics. The book emphasizes hands-on experience with programming best practices, helping you elevate your Unity and C# skills. By the end, you'll be equipped to leverage C# for real-world Unity game development projects. You’ll discover easy-to-follow steps for learning C# fundamentals, creating and implementing Unity scripts, and developing basic game mechanics like player controllers and shooting projectiles. Additionally, you'll explore interfaces, abstract classes, stacks, queues, exceptions, error handling, and even basics of artificial intelligence (AI) for controlling enemy behavior. This book is perfect for developers, programmers, hobbyists, or anyone eager to start with C# programming in an engaging way, with no prior experience required.

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Learning C# by Developing Games with Unity 2020, Harrison Ferrone

Language
Released
2020
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(Paperback),
Book condition
Good
Price
€7.99

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Title
Learning C# by Developing Games with Unity 2020
Subtitle
An Enjoyable and Intuitive Approach to Getting Started with C# Programming and Unity - Fifth Edition
Language
English
Released
2020
Format
Paperback
Pages
366
ISBN10
1800207808
ISBN13
9781800207806
Series
Description
Get to grips with coding in C# and build simple 3D games with Unity in this updated fifth edition of the bestselling guide. This book provides a clear path for learning C# programming from the ground up, avoiding complex jargon while focusing on building a simple game with Unity. Updated to include modern C# features and the latest version of Unity, it introduces a new chapter on intermediate collection types. Starting with programming basics, you'll learn core C# concepts such as variables, classes, and object-oriented programming. After mastering C#, you'll dive into Unity game development, creating C# scripts for game mechanics. The book emphasizes hands-on experience with programming best practices, helping you elevate your Unity and C# skills. By the end, you'll be equipped to leverage C# for real-world Unity game development projects. You’ll discover easy-to-follow steps for learning C# fundamentals, creating and implementing Unity scripts, and developing basic game mechanics like player controllers and shooting projectiles. Additionally, you'll explore interfaces, abstract classes, stacks, queues, exceptions, error handling, and even basics of artificial intelligence (AI) for controlling enemy behavior. This book is perfect for developers, programmers, hobbyists, or anyone eager to start with C# programming in an engaging way, with no prior experience required.