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  • 497 pages
  • 18 hours of reading

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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.

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Real-Time Volume Graphics, Klaus Engel, Daniel Weiskopf, Christof Rezk-Salama, Markus Hadwiger, Joe M. Kniss

Language
Released
2006
Binding
(Hardcover)
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Title
Real-Time Volume Graphics
Language
English
Released
2006
Format
Hardcover
Pages
497
ISBN10
1568812663
ISBN13
9781568812663
Series
Description
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.