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Visual Arts Units for All Levels

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  • 320 pages
  • 12 hours of reading

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A well-chosen image has always been essential for instruction. Art remains relevant today in the information age, perhaps even more so than in earlier eras. This resource presents 20 classroom projects that integrate technology with visual arts in the curriculum. Skills covered include working with graphics files, creating slide shows, hyperlinking multimedia, digital animation, and virtual reality. The projects are flexible and can be tailored to various grade levels and classroom needs, addressing classic visual arts concerns while highlighting important aspects of digital technology use. They encompass a wide range of art-making approaches, including drawing, painting, design, drafting, printmaking, sculpture, and three-dimensional design, all contextualized within historical and cultural studies. Most projects involve ancillary reading, learning, and research, engaging students through reflection, analysis, and criticism. This resource is more than just a collection of art projects; it emphasizes project-based learning and digital art, supporting educators in enhancing teaching and learning through effective technology integration. The International Society for Technology in Education (ISTE) serves as a trusted source for professional development and advocacy for innovation in education, representing over 100,000 professionals worldwide.

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Visual Arts Units for All Levels, Mark Gura

Language
Released
2008
Binding
(Paperback)
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Title
Visual Arts Units for All Levels
Language
English
Authors
Mark Gura
Format
Paperback
Pages
320
ISBN10
1564842428
ISBN13
9781564842428
Series
Description
A well-chosen image has always been essential for instruction. Art remains relevant today in the information age, perhaps even more so than in earlier eras. This resource presents 20 classroom projects that integrate technology with visual arts in the curriculum. Skills covered include working with graphics files, creating slide shows, hyperlinking multimedia, digital animation, and virtual reality. The projects are flexible and can be tailored to various grade levels and classroom needs, addressing classic visual arts concerns while highlighting important aspects of digital technology use. They encompass a wide range of art-making approaches, including drawing, painting, design, drafting, printmaking, sculpture, and three-dimensional design, all contextualized within historical and cultural studies. Most projects involve ancillary reading, learning, and research, engaging students through reflection, analysis, and criticism. This resource is more than just a collection of art projects; it emphasizes project-based learning and digital art, supporting educators in enhancing teaching and learning through effective technology integration. The International Society for Technology in Education (ISTE) serves as a trusted source for professional development and advocacy for innovation in education, representing over 100,000 professionals worldwide.