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Gaming as Culture

Essays on Reality, Identity and Experience in Fantasy Games

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  • 224 pages
  • 8 hours of reading

More about the book

Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.

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Gaming as Culture, Michelle A. Brown Nephew, J. Patrick Williams, W. Keith Winkler, Sean Q. Hendricks

Language
Released
2006
Binding
(Paperback),
Book condition
Very Good
Price
€14.39

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Title
Gaming as Culture
Subtitle
Essays on Reality, Identity and Experience in Fantasy Games
Language
English
Publisher
McFarland
Released
2006
Format
Paperback
Pages
224
ISBN10
0786424362
ISBN13
9780786424368
Series
Description
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.