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More about the book
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.
Book purchase
Gaming as Culture, Michelle A. Brown Nephew, J. Patrick Williams, W. Keith Winkler, Sean Q. Hendricks
- Language
- Released
- 2006
- Binding
- (Paperback),
- Book condition
- Very Good
- Price
- €14.39
Payment methods
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- Title
- Gaming as Culture
- Subtitle
- Essays on Reality, Identity and Experience in Fantasy Games
- Language
- English
- Publisher
- McFarland
- Released
- 2006
- Format
- Paperback
- Pages
- 224
- ISBN10
- 0786424362
- ISBN13
- 9780786424368
- Series
- Tags
- References & Manuals, Compilations, Anthologies, USA, Games, Collected Works, Research, Popular Culture, Role-Playing Games, Social Aspects, Role-playing
- Description
- Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.


