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Parameters
- 224 pages
- 8 hours of reading
More about the book
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.
Book purchase
Gaming as Culture, J. Patrick Williams, Sean Q. Hendricks, W. Keith Winkler, Michelle A. Brown Nephew, Various authors
- Language
- Released
- 2006
- Binding
- (Paperback),
- Book condition
- Very Good
- Price
- €17.99
Payment methods
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- Title
- Gaming as Culture
- Subtitle
- Essays on Reality, Identity and Experience in Fantasy Games
- Language
- English
- Authors
- J. Patrick Williams, Sean Q. Hendricks, W. Keith Winkler, Michelle A. Brown Nephew, Various authors
- Publisher
- McFarland & Co Inc
- Released
- 2006
- Format
- Paperback
- Pages
- 224
- ISBN10
- 0786424362
- ISBN13
- 9780786424368
- Series
- Categories
- Tags
- References & Manuals, Compilations, Anthologies, USA, Games, Collected Works, Research, Popular Culture, Role-Playing Games, Social Aspects, Role-playing
- Description
- Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.


