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- 80 pages
- 3 hours of reading
More about the book
„Mondo Veneziano. High Noon in the Sinking City“ addresses a wide variety of theoretical discourses currently on the contemporary art agenda, confronting them with a series of unexpected and spectacular events. Cast in an abandoned Venice, „Mondo Veneziano“ narrates a meeting of four protagonists, representative of key players in the art world, who appear to conduct a complex theoretical debate. But their soliloquious confrontation – an insidious patchwork of quotations from recent specialist literature, paraphrasing the widely used „post-modern“ technique of sampling – is interrupted by a string of bloody killings, largely inspired by common cinema genres such as gore or splatter movies. The Venice that serves as a backdrop to the characters' intellectual and physical joust is in reality a large-scale film set located in a southern town in Luxembourg, which has served in numerous feature films. „Mondo Veneziano“ does not attempt to conceal the backlot; rather, the city itself becomes something of a quotation, much like the protagonists, who are depicted as actors rehearsing their comic-style figures for a final showdown. Alternating sinuous discursive phases with resolute physical action, „Mondo Veneziano“ is a part serious, part caustic comment on a professional milieu.
Book purchase
Mondo Veneziano, Antoine Prum, Gerrit Gohlke, Mitch Cohen
- Language
- Released
- 2005
- Binding
- (Paperback),
- Book condition
- Very Good
- Price
- €5.29
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- Title
- Mondo Veneziano
- Authors
- Antoine Prum, Gerrit Gohlke, Mitch Cohen
- Publisher
- Revolver, Archiv fu r Aktuelle Kunst
- Released
- 2005
- Format
- Paperback
- Pages
- 80
- ISBN10
- 3865881203
- ISBN13
- 9783865881205
- Series
- Description
- „Mondo Veneziano. High Noon in the Sinking City“ addresses a wide variety of theoretical discourses currently on the contemporary art agenda, confronting them with a series of unexpected and spectacular events. Cast in an abandoned Venice, „Mondo Veneziano“ narrates a meeting of four protagonists, representative of key players in the art world, who appear to conduct a complex theoretical debate. But their soliloquious confrontation – an insidious patchwork of quotations from recent specialist literature, paraphrasing the widely used „post-modern“ technique of sampling – is interrupted by a string of bloody killings, largely inspired by common cinema genres such as gore or splatter movies. The Venice that serves as a backdrop to the characters' intellectual and physical joust is in reality a large-scale film set located in a southern town in Luxembourg, which has served in numerous feature films. „Mondo Veneziano“ does not attempt to conceal the backlot; rather, the city itself becomes something of a quotation, much like the protagonists, who are depicted as actors rehearsing their comic-style figures for a final showdown. Alternating sinuous discursive phases with resolute physical action, „Mondo Veneziano“ is a part serious, part caustic comment on a professional milieu.


