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Parameters
- 720 pages
- 26 hours of reading
More about the book
Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer
Book purchase
Isometric Game Programming with DirectX 7.0, Ernest Pazera
- Language
- Released
- 2001
- Binding
- (Paperback),
- Book condition
- Damaged
- Price
- €30.37
Payment methods
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- Title
- Isometric Game Programming with DirectX 7.0
- Language
- English
- Authors
- Ernest Pazera
- Publisher
- Muska & Lipman/Premier-Trade
- Released
- 2001
- Format
- Paperback
- Pages
- 720
- ISBN10
- 0761530894
- ISBN13
- 9780761530893
- Series
- Tags
- USA, Games, Graphics, Software Development
- Description
- Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer





