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Frank Klawonn

    January 1, 1964
    Introduction to Computer Graphics
    Fuzzy Control
    Introduction to computer graphics
    • This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

      Introduction to computer graphics
    • Fuzzy Control

      Fundamentals, Stability and Design of Fuzzy Controllers

      • 411 pages
      • 15 hours of reading

      This book provides a critical discussion of fuzzy controllers from the perspective of classical control theory. The text begins with a detailed introduction to fuzzy systems and control theory, and guides the reader to a thorough understanding of up-to-date research results.

      Fuzzy Control