KHARE, where every doorway and alley may conceal sudden danger- or unexpected help! As a warrior relying on force of arms, or a wizard trained in magic, you must brave the terror of a city built to trap the unwary. You will need all your wits about you to survive the unimaginable horrors ahead and to make sense of the clues which may lead to your success-or to your doom! Two dice, a pencil and an eraser are all you need for this adventure-YOU decide which paths to take, which dangers to risk and which monsters to fight. Complete with all the magical spells you will need, KHARE-Cityport of Traps can be played either on its own, or as part of the whole epic.
John Blanche Books





Orks and Goblins
- 112 pages
- 4 hours of reading
Fighting Fantasy: Sorcery! The Shamutanti Hills
- 232 pages
- 9 hours of reading
PART STORY, PART GAME - PURE ADVENTURE! You, the hero, must search for the legendary Crown of Kings, hidden in the Shamutanti Hills. Alive with evil creatures, lawless wanderers and bloodthirsty monsters, the land is riddled with tricks and traps waiting for you. Will you be able to cross the hills safely - or will you perish in the attempt?
Fighting Fantasy: Sorcery 4: The Crown of Kings
- 304 pages
- 11 hours of reading
You, the hero, must face the unknown terrors of the Mampang Fortress. Hidden inside the keep is the Crown of Kings, but beware the monsters and traps waiting for you...
Magie
- 4 volumes