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Anton Nijholt

    Advances in Computer Entertainment
    Computers and Languages
    • Advances in Computer Entertainment

      10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings

      • 694 pages
      • 25 hours of reading

      This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

      Advances in Computer Entertainment2013
    • Computers and Languages

      Theory and Practice

      • 482 pages
      • 17 hours of reading

      A global introduction to language technology and the areas of computer science where language technology plays a role. Surveyed in this volume are issues related to the parsing problem in the fields of natural languages, programming languages, and formal languages.Throughout the book attention is paid to the social forces which influenced the development of the various topics. Also illustrated are the development of the theory of language analysis, its role in compiler construction, and its role in computer applications with a natural language interface between men and machine. Parts of the material in this book have been used in courses on computational linguistics, computers and society, and formal approaches to languages.

      Computers and Languages1988