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Benjamin Beil

    MUK 172/173. Massenmedien und Kommunikation. Prosumenten-Kulturen
    Playful Materialities
    Paratextualizing Games
    • Paratextualizing Games

      Investigations on the Paraphernalia and Peripheries of Play

      • 300 pages
      • 11 hours of reading

      This anthology examines paratexts that gaming cultures have produced as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur?

      Paratextualizing Games
    • Playful Materialities

      The Stuff That Games Are Made Of

      Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

      Playful Materialities