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John Clare Hendee

    John Clare Hendee
    Through Stone and Sea
    The Night Voice
    Between Their Worlds
    The Dog in the Dark
    First and Last Sorcerer
    A Wind in the Night
    • A Wind in the Night

      • 480 pages
      • 17 hours of reading

      The Noble Dead Saga continues... In her quest to find the orb of Spirit, Wynn Hygeorht is torn between two men who hate each other—her vampire protector, Chane Andraso, and the elf Osha, who has feelings for her. Now a strange series of clues leads them to a remote keep built on the dark cliffs of the coast of Witeny—where an old enemy lurks, ready to destroy her. At the same time, dhampir Magiere, Leesil, and Chap continue their desperate search for the orb of Air. Still hunted by a team of assassins, they escape on the first available ship, only to find themselves under the power of a sadistic captain. Yet even if they manage to survive this voyage, what waits for them at the journey’s end is beyond anything they can imagine....

      A Wind in the Night
      5.0
    • First and Last Sorcerer

      • 396 pages
      • 14 hours of reading

      Waylaid in their quest for the orb of the Air, Magiere, Leesil, Chap and Wayfarer have all been wrongly imprisoned. But it is Magiere who suffers the most as a cloaked interrogator employs telepathic torture. At the Suman port city they seek help, but assistance proves no easy task. The Domin is embroiled in a secret hunt for a spectral undead with the power to invade anyone living and take the body as its host. Even if Wynn can manage to free her friends from prison, battling this entirely new kind of undead hidden inside host bodies may be a challenge none can survive.

      First and Last Sorcerer
      4.2
    • The Dog in the Dark

      • 480 pages
      • 17 hours of reading

      Magiere, Leesil, and elven dog Chap are continuing their quest to find the powerful Orb of Air. But they are not alone. Aging elven assassin Brot’an has forced his company on them while also offering his protection. Chap doesn’t believe his ruse, however. As they sail, Magiere struggles with her own dark nature, using Leesil’s love as an anchor to keep her grounded. For the personal price she paid to procure the Orb of Fire was more than she thought—and more than she wants to reveal to anyone. But that is exactly what the cunning Brot’an wants to know. And he is willing to do whatever it takes—even if he must reveal his own dreaded secrets, which may cost the entire party their lives…and their very souls.

      The Dog in the Dark
      4.1
    • Wynn Hygeort is stunned when Magiere and Leesil, along with the elven wolf Chap, show up at the Guild of Sagecraft. But Wynn cannot leave with her friends—she still must access the texts within the Guild’s archives which may help her divine the locations of the last two Orbs sought by the Ancient Enemy. To complete her task—and protect the Orbs—Wynn must remain sequestered from her friends. But she’s essentially a prisoner. One of the Guild’s superiors is just as eager for Wynn to translate the ancient texts, but she knows the others will not permit her to share that knowledge—knowledge Magiere and Leesil desperately need if they’re going to stop the Ancient Enemy from unleashing war on the land…

      Between Their Worlds
      4.0
    • The Night Voice

      • 432 pages
      • 16 hours of reading

      The New York Times bestselling authors of First and Last Sorcerer present the final breathtaking chapter in their epic Noble Dead saga.... With much relief, Magiere, Leesil, and Chap prepare to hide the last two of the powerful orbs. Once this last great task is completed, Magiere can take Leesil home to a life of peace. Then, rumors reach them that a horde of undead creatures, slaughtering everything in their wake, are gathering in the far east regions of the Suman desert. This gathering could only be caused by the Ancient Enemy awakening. With no other choice, Magiere tells Leesil they cannot go home yet. They must go to the desert and seek to learn if the rumors are true . . . and if so, face an awakening evil: The Night Voice.

      The Night Voice
      4.1
    • Through Stone and Sea

      • 424 pages
      • 15 hours of reading

      In search of the Stonewalkers and the ancient texts they supposedly possess, Wynn journeys to the mountain stronghold of the dwarves where she encounters an old enemy she thought she destroyed.

      Through Stone and Sea
      4.0
    • Thief of Lives

      • 416 pages
      • 15 hours of reading

      Magiere, a dhampir, seeks a peaceful life in the village of Miiska after ridding it of vampires alongside her half-elf partner, Leesil. As she settles into her new role as a tavern keeper, she hopes for tranquility, but her past may not be so easily left behind. The story explores themes of redemption and the struggle to escape one's history while hinting at the challenges that may arise from her former life as a vampire hunter.

      Thief of Lives
      4.0
    • Traitor to the Blood

      • 416 pages
      • 15 hours of reading

      Magiere the dhampir and Leesil the half-elf embark on an odyssey in search of the secrets of their mysterious origins and of those responsible for the events that brought them together.

      Traitor to the Blood
      4.0
    • Magiere is a dhampir - half human, half vampire - sired for the purpose of slaying the undead. Outside the village of Chemestuk, where she was born and raised, stands her father's keep. Within its walls, she hopes to discover the secrets of her past and figure out why a vampire would wish to breed a creature capable of slaughtering his own kind ... But there are those who don't want Magiere to learn the truth - and when her half-elf partner, Leesil, makes a startling discovery in the keep, he can understand why. Before Leesil can reveal the truth to Magiere, they must vanquish a creature of unimaginable and unlimited power who has damned a small village of people with a horrifying curse ...The Noble Dead saga continues as Magiere and Leesil embark on a quest to uncover the secrets of their mysterious origins - and those responsible for orchestrating the events that brought them together ...

      Sister Of The Dead
      4.0
    • Rebel Fay

      • 432 pages
      • 16 hours of reading

      The story follows Magiere, a Dhampir, and Leesil, an elf trained to combat a mysterious enemy. Brought together by the Fay, they must form an alliance to confront dark magical forces. As they delve deeper into their quest, they unveil unsettling truths about their adversary's proximity and the intricate connections between their pasts. This journey intertwines themes of destiny, trust, and the struggle against malevolent powers.

      Rebel Fay
      4.0
    • Child of a Dead God

      • 464 pages
      • 17 hours of reading

      Magiere is on a relentless quest to find a mysterious artifact, driven by the fear of it being seized by her murderous half-brother, Welstiel. Her journey is fueled by haunting dreams of a castle encased in ice, pushing her further south. As the pursuit intensifies, her obsession with the artifact deepens, intertwining her fate with the secrets it holds.

      Child of a Dead God
      3.9
    • In Shade and Shadow

      • 393 pages
      • 14 hours of reading

      Returning to the Guild of Sagecraft bearing texts allegedly written by vampires during the time of the Forgotten History and Great War, Wynn Hygeorht is disturbed when the Guild seizes the documents, several pages vanish, and the sages carrying them are murdered and, believing that the Noble Dead are responsible, launches a personal campaign to reveal the truth.

      In Shade and Shadow
      3.9
    • Dhampir

      • 448 pages
      • 16 hours of reading

      Magiere has cultivated a reputation as the most formidable vampire slayer in the land. Villagers everywhere welcome her with both awe and dismay, grateful to her for removing the undead menace, but finding themselves poorer for their salvation. Magiere has never had a problem with exploiting superstition for profit. Now, tired of this game, Magiere and her half-elf partner are ready to retire. But Magiere has attracted the attention of vampires who recognize her true identity - even if she does not - and who fear her birthright and latent power. They will do anything to stop Magiere from realising her true potential.

      Dhampir
      3.8
    • Wynn se se svými společníky – upírem Chanem Andrasem a elfskou vlčicí Stín – bezpečně vrátila do Učeného bratrstva. Přestože se jí podařilo získat zabavené deníky, starodávné texty, napsané zapomenutými upíry, jen je zahlédla, a opět jí zmizely z dosahu. Je možné, že i za ten malý úspěch zaplatí vysokou cenu. Nepřátelství ze strany vedení bratrstva totiž ještě zesílilo. Místo aby ji izolovali, záměrně ji tentokrát dají úkol, který ji odstraní z cesty, co nejdéle to půjde. Wynn má však vlastní plány. Vydává se pátrat po další pevnosti trpaslíků: místě jménem Bäalâle Seatt, o němž slyšel jen málokdo. Možná je to místo, kde odpočívá prstenec ducha – jeden z pěti záhadných nástrojů, které Prastarý nepřítel využil v bájné válce v Zapomenutých dobách. Ať už způsobilo pád Bäalâle cokoli, Wynn ví, že do toho byla nějakým způsobem zapojena jedna mytická postava: hanebný Pán masakru. A že přímý potomek tohoto masového vraha, zběhlý Kamenochodec, ji ani na okamžik nespustí z očí. Kéž by to bylo to jediné, čeho se musí obávat…

      O pravdě a netvorech
      4.1