Welcome to Locus-1, a research station on the frontier, using magic and science to study a strange cosmological phenomenon known only as the Locus. But the inhabitants of Locus-1 are far from civilization and they have a pirates, led by a fierce vesk captain from her starship, the Executioner, terrorize the system from a hidden base, and the station’s Science Council has turned to the Azlanti Empire for help. Now, deadly aliens are rampaging on the station, Xenodruids have gone missing, and the Azlanti have established an android labor camp on a nearby planet. Locus-1 needs heroes! Will you answer the call, facing both the Executioner and the Azlanti Empire in battle?The Liberation of Locus-1 is a complete Starfinder adventure for 4th-level characters written by Chris Sims and featuring strange new alien creatures, new spells and equipment, and details on Locus-1 and the surrounding worlds―a rich setting that will take players many game sessions to fully explore.
Chris Sims Books
Chris Sims is a seasoned game creator with decades of experience in the industry. His work spans editing and design for prominent titles, contributing to the development of key game worlds. Sims focuses on crafting engaging experiences and exploring the frontiers of interactive storytelling.






Revisit a beloved X-Men era in this series inspired by the classic cartoon! The 1990s roll call is as uncanny as ever: Professor X, Cyclops, Storm, Wolverine, Rogue, Gambit and Jubilee! And they're facing off against their decade's fiercest foes, both on Battleworld and at a newly expanded Xavier's School! But who are the Shadow Queen and Alpha Red?! And with the X-Men under siege, can X-Force '92 save them? New mutants arrive at the school, Lila Cheney teleports in for Westchester's biggest music festival, and deadly menaces threaten mutantkind -- including the Brood and Apocalypse! But when the X-Men found their own nation on the island of Krakoa, will they finally find peace? And which mysteriously long-lived mutant is guiding them from the shadows? Collecting X-MEN '92 (2015) #1-4, X-MEN '92 (2016) #1-10 and X-MEN '92: HOUSE OF XCII #1-5.
Ash vs the Army of Darkness
- 140 pages
- 5 hours of reading
Ash may be the Chosen One, but that doesn't mean he can hold down a steady job. But when he's scrambling for employment, will he find himself once again thrown into battle against the Deadites? Here's a hint: The book ain't called Ash: The Guy With A Regular Job Who Doesn't Battle Against The Forces of Evil. Don't miss out on the opening chapter of a new AOD epic from the red-hot writing team of Chad Bowers and Chris Sims and artist Mauro Vargas!
Kiss/Army of Darkness TP
- 136 pages
- 5 hours of reading
KISS is on top of the world and rocking faces until the night disciples of The Destroyer show up and the band disappears. Now, with the KISS tour canceled, a young Ash misses one of the most important events of his life that will change his destiny.Now the Chosen One has to get back on the right path and join the KISS ARMY OF DARKNESS!
Can't wait for Bumblebee- The Movie to hit theaters this December? Start your engines early with this standalone original graphic novel adventure!James Asmus (Gambit, Thief of Thieves) weaves together a fresh story that feels just the right amount of vintage!
This supplement for the Dungeons & Dragons game presents hundreds of magic items, weapons, tools, and other useful items for D&D characters. It features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.
X-men '92
- 128 pages
- 5 hours of reading
Everyone's favorite version of the X-Men from the '90s is back! When Baron Kelly charges the Clear Mountain Project and it's mysterious new director with "mutant rehabilitation," it's up to the X-Men to investigate! PLUS: Free Range Sentiels?!? COLLECTING: X-MEN '92
Swordquest: Realworld
- 160 pages
- 6 hours of reading
In 1984, Peter Case was on his way to being crowned champion of Atari's Swordquest video game and laying claim to a valuable golden sword when the game was suddenly discontinued. Now, over thirty years later, Peter, whose real life has gone nowhere, discovers that all the prizes meant for the Swordquest contest of his youth are on display in the World Arcade Museum, and he decides to assemble a team of like-minded losers to steal the sword that should have been his all along.
A Dungeons & Dragons ® adventure set in the world of Athas or your own campaign world.Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city. This stand-alone D&D ® adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun ® campaign setting, Dungeon Masters can easily incorporate it into their “homebrew” D&D campaigns.
An uber popular self-protection app called HELP! is changing how we stay safe -- HELP! lets you decide who saves you. But when a high-rated young hero on the app goes missing, his best friend's search for answers gains the attention of some unexpected allies, and together, they'll do whatever it takes to find him... even if it means resurrecting the world's most infamous super-team, Youngblood.