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Chris Sims

    Chris Sims is a seasoned game creator with decades of experience in the industry. His work spans editing and design for prominent titles, contributing to the development of key game worlds. Sims focuses on crafting engaging experiences and exploring the frontiers of interactive storytelling.

    Youngblood Volume 2: Rebranded
    X-men '92: The Saga Continues
    Pathfinder Adventure Path: The Destiny War (Stolen Fate 2 of 3) (P2)
    Starfinder Adventure: The Liberation of Locus-1
    X-men '92 Omnibus
    Down, Set, Fight! 10th Anniversary Edition
    • “With nothing else like it on the shelves, this title is playing on its own field. Pad up; it packs a wallop.” —Booklist One man versus every mascot in professional sports—THEY WILL ALL BE PUNCHED! Chad Bowers (Deadpool: Bad Blood, X-Men ‘92), Chris Sims, and Scott Kowalchuk’s heartwarming and hilarious Down, Set, Fight! returns in a deluxe tenth anniversary hardcover, perfect for fans old and new alike! “Fearless” Chuck Fairlane was football’s fastest rising star, but his career came to a screeching halt when he was expelled from the league after goin’ HAM and causing the biggest brawl in the history of sports. Years later, Chuck has found peace as a high school football coach, until costumed mascots begin attacking him for seemingly no reason. Before long, Chuck's going to discover that you can't run away from the past—but you CAN punch it square in the face!

      Down, Set, Fight! 10th Anniversary Edition
      4.0
    • X-men '92 Omnibus

      • 236 pages
      • 9 hours of reading

      The X-Men of a more extreme decade are back in highly animated adventures! With Cassandra Nova defeated, all the young mutants she'd rounded up are being welcomed into the officially reopened Xavier School for Gifted Children. But a crowded class schedule still allows plenty of time for extracurricular antics! Especially when Omega Red shows up with the (Formerly) Soviet Super-Soldiers! But for every ending, there must be a beginning: Prepare for the terror of Alpha Red! Plus: The machinations of the Fenris Twins, the danger of the Darkhold and... Dracula?! And, in a very special celebration of one of comics' greatest love stories, Scott Summers and Jean Grey share a romantic getaway to remember! Collecting, X-MEN '92 (2016) #1-10

      X-men '92 Omnibus
      4.0
    • Welcome to Locus-1, a research station on the frontier, using magic and science to study a strange cosmological phenomenon known only as the Locus. But the inhabitants of Locus-1 are far from civilization and they have a pirates, led by a fierce vesk captain from her starship, the Executioner, terrorize the system from a hidden base, and the station’s Science Council has turned to the Azlanti Empire for help. Now, deadly aliens are rampaging on the station, Xenodruids have gone missing, and the Azlanti have established an android labor camp on a nearby planet. Locus-1 needs heroes! Will you answer the call, facing both the Executioner and the Azlanti Empire in battle?The Liberation of Locus-1 is a complete Starfinder adventure for 4th-level characters written by Chris Sims and featuring strange new alien creatures, new spells and equipment, and details on Locus-1 and the surrounding worlds―a rich setting that will take players many game sessions to fully explore.

      Starfinder Adventure: The Liberation of Locus-1
      3.3
    • More scattered cards of the mysterious and powerful Harrow deck known as the Deck of Destiny must be gathered before those who would use the Harrow's power to alter fate itself for their own needs can get them first. But this time, the cards come to the heroes when one of their competitors grows aggressive and attacks them in their own home. Only by gathering allies, exploring an ancient ruin, and exploring a corrupted demiplane can the heroes stand a chance over their latest enemy--a demonic mercenary who's taken an apocryphal Harrow card as his own identity. "The Destiny War" is a Pathfinder adventure for four 14th-level characters. This adventure continues the Stolen Fate Adventure Path, a three-part monthly campaign in which a band of adventurers are thrust into the role of the defenders of destiny itself. This adventure also includes new magical items and treasures to be discovered, including another 18 powerful cards from the Deck of Destiny, and a mix of monsters to torment the player characters. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

      Pathfinder Adventure Path: The Destiny War (Stolen Fate 2 of 3) (P2)
      3.0
    • X-men '92: The Saga Continues

      • 496 pages
      • 18 hours of reading

      Revisit a beloved X-Men era in this series inspired by the classic cartoon! The 1990s roll call is as uncanny as ever: Professor X, Cyclops, Storm, Wolverine, Rogue, Gambit and Jubilee! And they're facing off against their decade's fiercest foes, both on Battleworld and at a newly expanded Xavier's School! But who are the Shadow Queen and Alpha Red?! And with the X-Men under siege, can X-Force '92 save them? New mutants arrive at the school, Lila Cheney teleports in for Westchester's biggest music festival, and deadly menaces threaten mutantkind -- including the Brood and Apocalypse! But when the X-Men found their own nation on the island of Krakoa, will they finally find peace? And which mysteriously long-lived mutant is guiding them from the shadows? Collecting X-MEN '92 (2015) #1-4, X-MEN '92 (2016) #1-10 and X-MEN '92: HOUSE OF XCII #1-5.

      X-men '92: The Saga Continues
      3.8
    • Youngblood Volume 2: Rebranded

      • 112 pages
      • 4 hours of reading

      Contains material originally published in single magazine form as Youngblood #7-11--Indicia.

      Youngblood Volume 2: Rebranded
      3.2
    • Adventurer's Vault

      Arms and Equipment for All Character Classes

      • 223 pages
      • 8 hours of reading

      This supplement for the Dungeons & Dragons game presents hundreds of magic items, weapons, tools, and other useful items for D&D characters. It features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.

      Adventurer's Vault
      3.6
    • X-men '92

      • 128 pages
      • 5 hours of reading

      Everyone's favorite version of the X-Men from the '90s is back! When Baron Kelly charges the Clear Mountain Project and it's mysterious new director with "mutant rehabilitation," it's up to the X-Men to investigate! PLUS: Free Range Sentiels?!? COLLECTING: X-MEN '92

      X-men '92
      3.6
    • Youngblood Volume 1

      • 136 pages
      • 5 hours of reading

      An uber popular self-protection app called HELP! is changing how we stay safe -- HELP! lets you decide who saves you. But when a high-rated young hero on the app goes missing, his best friend's search for answers gains the attention of some unexpected allies, and together, they'll do whatever it takes to find him... even if it means resurrecting the world's most infamous super-team, Youngblood.

      Youngblood Volume 1
      3.3
    • X-men '92 Vol. 1: The World Is A Vampire

      • 112 pages
      • 4 hours of reading

      The X-Men of the '90s are back in highly animated new adventures, following on from the hit Secret Wars series starring the mutants of a more extreme decade! With Cassandra Nova defeated, the X-Men have taken in all the young mutants she had rounded up and are officially reopening the Xavier School for Gifted Children. But a crowded class schedule won't stop them from having crazy adventures! Especially when Omega Red shows up with the (Formerly) Soviet Super Soldiers! But for every ending, there must be a beginning - prepare for the terror of Alpha Red! Plus, the machinations of the Fenris Twins and...Dracula?! Start humming the theme song and dive back in to the world of X-Men '92 - it's totally Nineties, but so Now! COLLECTING: X-MEN '92 (2016) 1-5

      X-men '92 Vol. 1: The World Is A Vampire
      3.3