Welcome to Locus-1, a research station on the frontier, using magic and science to study a strange cosmological phenomenon known only as the Locus. But the inhabitants of Locus-1 are far from civilization and they have a pirates, led by a fierce vesk captain from her starship, the Executioner, terrorize the system from a hidden base, and the station’s Science Council has turned to the Azlanti Empire for help. Now, deadly aliens are rampaging on the station, Xenodruids have gone missing, and the Azlanti have established an android labor camp on a nearby planet. Locus-1 needs heroes! Will you answer the call, facing both the Executioner and the Azlanti Empire in battle?The Liberation of Locus-1 is a complete Starfinder adventure for 4th-level characters written by Chris Sims and featuring strange new alien creatures, new spells and equipment, and details on Locus-1 and the surrounding worlds―a rich setting that will take players many game sessions to fully explore.
Chris Sims Books
Chris Sims is a seasoned game creator with decades of experience in the industry. His work spans editing and design for prominent titles, contributing to the development of key game worlds. Sims focuses on crafting engaging experiences and exploring the frontiers of interactive storytelling.






Revisit a beloved X-Men era in this series inspired by the classic cartoon! The 1990s roll call is as uncanny as ever: Professor X, Cyclops, Storm, Wolverine, Rogue, Gambit and Jubilee! And they're facing off against their decade's fiercest foes, both on Battleworld and at a newly expanded Xavier's School! But who are the Shadow Queen and Alpha Red?! And with the X-Men under siege, can X-Force '92 save them? New mutants arrive at the school, Lila Cheney teleports in for Westchester's biggest music festival, and deadly menaces threaten mutantkind -- including the Brood and Apocalypse! But when the X-Men found their own nation on the island of Krakoa, will they finally find peace? And which mysteriously long-lived mutant is guiding them from the shadows? Collecting X-MEN '92 (2015) #1-4, X-MEN '92 (2016) #1-10 and X-MEN '92: HOUSE OF XCII #1-5.
This supplement for the Dungeons & Dragons game presents hundreds of magic items, weapons, tools, and other useful items for D&D characters. It features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.
X-men '92
- 128 pages
- 5 hours of reading
Everyone's favorite version of the X-Men from the '90s is back! When Baron Kelly charges the Clear Mountain Project and it's mysterious new director with "mutant rehabilitation," it's up to the X-Men to investigate! PLUS: Free Range Sentiels?!? COLLECTING: X-MEN '92
An uber popular self-protection app called HELP! is changing how we stay safe -- HELP! lets you decide who saves you. But when a high-rated young hero on the app goes missing, his best friend's search for answers gains the attention of some unexpected allies, and together, they'll do whatever it takes to find him... even if it means resurrecting the world's most infamous super-team, Youngblood.
X-men '92 Vol. 1: The World Is A Vampire
- 112 pages
- 4 hours of reading
The X-Men of the '90s are back in highly animated new adventures, following on from the hit Secret Wars series starring the mutants of a more extreme decade! With Cassandra Nova defeated, the X-Men have taken in all the young mutants she had rounded up and are officially reopening the Xavier School for Gifted Children. But a crowded class schedule won't stop them from having crazy adventures! Especially when Omega Red shows up with the (Formerly) Soviet Super Soldiers! But for every ending, there must be a beginning - prepare for the terror of Alpha Red! Plus, the machinations of the Fenris Twins and...Dracula?! Start humming the theme song and dive back in to the world of X-Men '92 - it's totally Nineties, but so Now! COLLECTING: X-MEN '92 (2016) 1-5
Infinity Wars: Sleepwalker
- 112 pages
- 4 hours of reading
Deep in the mind of man, in the ephemeral land of dreams, he lurks! The Sleepwalker-a guardian of the Mindscape, a realm threatened by the disruptive power of the Infinity Stones! But when all of reality becomes warped, can Sleepwalker find the help he needs to save us all?COLLECTING: INFINITY WARS: SLEEPWALKER 1-4
Infinity Countdown: Darkhawk
- 136 pages
- 5 hours of reading
Years ago, Chris Powell discovered a mysterious amulet that transformed him into the spacefaring gladiator known as Darkhawk! During his time as a hero, he faced some of the most extreme threats the universe could throw at him - but that was then. Now, when two members of the Fraternity of Raptors descend on New York, it's not Darkhawk who must rise to the challenge - it's NYPD officer Chris Powell! As INFINITY COUNTDOWN begins, the hero reborn must patrol twin jurisdictions - from the streets of Manhattan to the edge of the cosmos! Darkhawk is the galaxy's best line of defense against the Raptors - but can he serve and protect the brother of his good pal, Nova? One of the 1990s' hottest stars is back to police the 21st-century Marvel Universe! Collecting: DARKHAWK #51 and INFINITY COUNTDOWN: DARKHAWK #1-4.
Deadpool: Bad Blood & Badder Blood Omnibus
- 252 pages
- 9 hours of reading
The plot centers on Deadpool as he faces a relentless foe, Thumper, whose brutal attacks reveal a mysterious connection to Deadpool's past. When Thumper targets his creator, Wolverine and Cable join forces with Deadpool for a daring rescue in Madripoor. The story unfolds amidst criminal schemes, raising the stakes for the trio as they navigate Thumper's dangerous agenda. This collection includes the complete arcs of "DEADPOOL: BAD BLOOD" and "DEADPOOL: BADDER BLOOD," showcasing intense action and dark humor.
Contains material originally published in single magazine form as Youngblood #7-11--Indicia.