Explore the latest books of this year!
Bookbot

Ian Livingstone

    December 29, 1949
    Ian Livingstone
    Board Games in 100 Moves
    City of thieves
    Fighting Fantasy: Island of the Lizard King
    Fighting Fantasy 4. Stormslayer
    Fighting Fantasy: Return to Firetop Mountain
    Deathtrap dungeon
    • 2024

      Magic Realms

      The Art of Fighting Fantasy

      • 368 pages
      • 13 hours of reading

      Featuring the remarkable artistry of esteemed fantasy and science fiction illustrators, this collection highlights the collaboration between these artists and Fighting Fantasy authors. It showcases how their visual creativity has transformed interactive adventures into vibrant experiences, celebrating the unique synergy of storytelling and illustration in the realm of fantasy gaming.

      Magic Realms
    • 2024

      Set on Blood Island, the ultimate dungeon created by Lord Carnuss challenges adventurers with its treacherous traps and ferocious creatures. The enticing reward for survival is the legendary Golden Orb of Fang, drawing in those who seek glory and adventure. This thrilling quest tests the limits of courage and skill, inviting readers to immerse themselves in a perilous journey filled with danger and excitement. Will you dare to enter and face the horrors within?

      Fighting Fantasy: The Dungeon on Blood Island
    • 2023

      Tipping Point for Advanced Capitalism is a pathbreaking study of the changing class makeup of the Canadian, other G7 and Nordic labour forces since the 1980s, documenting especially the rise of non-managerial professional employees. The book provides unprecedented tracking of the links between employment classes and higher levels of class consciousness, including the often hidden political consciousness of corporate capitalists as well as the extent of oppositional and revolutionary consciousness among non-managerial workers. The large differences exposed between class conscious capitalists and these non-managerial workers on issues of poverty reduction and global warming reveal the strategic roles these key class agents play in actions to defend or transform advanced capitalism. The most concerted evidence-based study to bring class back into grasping the intimately linked ecological, economic and political crises we now face.

      Tipping Point for Advanced Capitalism
    • 2023

      Think you're a genius? Take this test and find out! A collection of ingenious puzzles designed to delight even the most devious mind, Brain Teasers is sure to whip your gray matter into shape. From maddening Mondrians to complex cryptomath, these challenges work both the left and right sides of your brain, and everything in between. Starting out slowly, Brain Teasers warms up those thinking muscles before gradually descending into mind-boggling, multistep logic puzzles that will have your brain muscles burning. If you intend to keep your wits sharp, then grab a pencil, a timer, crack open this book, and start weaving your way through this maze of riddles, enigmas, and brainteasers, keeping score as you go. By the end, you'll know how big your brain is (or isn't), and how much fun it is to exercise your mind.

      Brilliant Brain Teasers
    • 2022

      Do YOU have what it takes to defeat the Iron Giants that are destroying Allansia? When an ancient artifact is discovered inside Firetop Mountain, its evil magic unleashes terrifying automatons upon the world. In a race against time, YOU must find the only person who knows how to defeat them.

      Fighting Fantasy: Shadow of the Giants
    • 2022

      "From the founders of Warhammer-the full color, highly illustrated story of legendary gaming store Games Workshop. From the back of a van to the London Stock Exchange... Since 1975, Games Workshop has been the cornerstone of the UK, with a gaming store in nearly every town and city. They are best known for creating Warhammer but their story, and their origins, are full of nerd-tastic lore and legendary moments. From launching Dungeons and Dragons in the back of their van (and then securing rights to sell it through the whole of Europe) to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time in Dice Men. Dice Men is not just the story of an iconic store, but tells of the birth of an industry, one that has changed gaming forever-in full color, and highly illustrated with early memorabilia that will thrill fans"--Publisher's description

      Dice Men: The Origin Story of Games Workshop
    • 2020

      The evil sorcerer, Zagor, was thought to be defeated: but by the power of dark sorcery, he has risen from the dead to re-take his seat in forbidding Firetop Mountain and wreak revenge. YOU, the hero, must put an end to his reign of terror, once and for all!

      Fighting Fantasy: Return to Firetop Mountain
    • 2019

      ASSASSINS OF ALLANSIA

      • 272 pages
      • 10 hours of reading
      3.6(43)Add rating

      After accepting a challenge to survive on Snake Island, a nightmare unfolds when a bounty is placed on your head. From being the hunter, you become the hunted. Now you must find the Assassins before they find you. But who are they? Where are they? Everybody you meet could be an assassin. Trust no-one...

      ASSASSINS OF ALLANSIA
    • 2019

      Board Games in 100 Moves

      • 176 pages
      • 7 hours of reading
      3.9(95)Add rating

      This is a Golden Age for board games. More people are playing games such as chess, Monopoly, Risk and Scrabble, than ever before! But how did these games, and so many others, come to be invented? Discover the compelling stories behind the creation of the board games we know and love to play- stories that have touched every aspect of people's lives down the ages. Our journey starts 5,000 years ago and takes you right up to the present day. On the way, each game will reveal the fascinating secrets of its origin and its lasting appeal. More than 100 games are explored chronologically, from the most ancient to the most modern, allowing you to see how similar types of games relate to each other. Each feature traces the story of a particular game, or a group of games. revealing origins, gameplay, and cultural impact and legacy. All kinds of board games are included- games from ancient times (Senet, chess, mah jong, mancala); Victorian race games (ludo, snakes & ladders); modern classics (Cluedo, Ticket to Ride, Exploding Kittens); action games (Mouse Trap, Jenga); war games (Risk, Axis & Allies, Diplomacy) fantasy games (HeroQuest, Warhammer, Dungeons & Dragons), and much more. Delving into this fascinating book will immeasurably add to the pleasure and fun every time you open the box of your favourite game, take out the board, arrange the pieces, and start to play!

      Board Games in 100 Moves
    • 2019