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Keith DeCandido

    April 18, 1969
    Keith DeCandido
    Star Trek Starfleet Corp of Engineers 7. Breakdowns
    Star Trek: The Next Generation: Klingon Empire: A Burning House
    The Art of the Impossible
    Destruction of Illusions
    The Xander Years, Volume 1
    Star Trek S.C.E, Book 6. Wildfire
    • Star Trek S.C.E, Book 6. Wildfire

      • 400 pages
      • 14 hours of reading

      Whenever there's a need to fix, repair, or salvage, Starfleet calls in the crack S.C.E. team on the U.S.S. da Vinci. Under the command of Captain David Gold and Commander Sonya Gomez, the S.C.E. solves the unsolvable, from finding a Starfleet vessel lost inside a holographic ship to doping new technology captured during the Dominion War.However, the da Vinci's mission to Galvan VI will prove to be the S.C.E.'s greatest challenge to date, as they must salvage the U.S.S. Orion from the turbulent atmosphere of a gas giant. As if that wasn't enough, the Orion is carrying the deadly Wildfire device – a protomatter warhead that can ignite gas giants into stars – and the planet seems to be home to a strange alien life-form that may have been responsible for the Orion's destruction.

      Star Trek S.C.E, Book 6. Wildfire
      4.2
    • Chronicles Alexander's tumultuous love life as he dates a variety of girls with disastrous and supernatural consequences.

      The Xander Years, Volume 1
      4.2
    • Destruction of Illusions

      • 320 pages
      • 12 hours of reading

      Captain Dylan Hunt navigates a post-apocalyptic universe where the Systems Commonwealth has crumbled and chaos prevails across three galaxies. Awakening after three centuries, he must adapt to a drastically changed reality while striving to restore order and unity in the Known Worlds. The narrative explores themes of resilience and leadership as Hunt confronts both old enemies and new challenges in his quest to reclaim his legacy and rebuild a shattered civilization.

      Destruction of Illusions
      3.7
    • To the Cardassians, it is a point of pride. To the Klingons, a matter of honour. But the eighteen-year cold war between these two empires -- euphemistically remembered in later years as the Bretaka Nebula Incident -- creates a vortex of politics, diplomacy and counterintelligence that will define an age, and shape the future. What begins as a discovery that would enable the Klingon Empire to reclaim a lost piece of its past becomes a prolonged struggle with the rapidly expanding Cardassian Union, which has claimed dominion over a region of space that the Klingons hold sacred. Enter the Federation, whose desire to preserve interstellar space leads Ambassador Curzon Dax to broker a controversial and tenuous peace -- one that is not without opponents, amongst them Lieutenant Elias Vaughan of Starfleet special ops. But there are wheels within wheels to the drama unfolding in the Betreka Nebula. Within the shadowy rooms of the Cardassian Obsidian Order, Klingon Imperial Intelligence, and even the Romulan Tal Shiar, secret scales are being balanced -- and for every gain made for the sake of peace, there will come a loss.

      The Art of the Impossible
      4.1
    • They have been the Federation's staunchest allies, and its fiercest adversaries. Cunning, ruthless, driven by an instinct for violence and defined by a complex code of honor, they must push ever outward in order to survive, defying the icy ravages of space with the fire of their hearts. They are the Klingons, and if you think you already know all there is to learn about them... think again. From its highest echelons of power to the shocking depths of its lowest castes, from its savagely aggressive military to its humble farmers, from political machinations of galactic import to personal demons and family strife, the Klingon Empire is revealed as never before when the captain and crew of the I.K.S. Gorkon finally return to their homeworld of Qo'noS in a sweeping tale of intrigue, love, betrayal, and honor.

      Star Trek: The Next Generation: Klingon Empire: A Burning House
      4.1
    • After the catastrophic events of Wildfire, the SCE crew of the USS da Vinci is in disarray. Half of the ship's complement were killed at Galvan VI, and the survivors must put their lives back together. Corsi, accompanied by Stevens, tries to make amends with her long-estranged father. Abramowitz attempts to lose herself in her work, only to be confronted with an old rival – and her own emotional fears. P8 Blue goes home to find her world confronting a crisis that threatens the Nasat's very existence.But it is Captain Gold and Commander Gomez who face the most difficult trials, as they find the road to recovery a difficult one. Each confronts demons from the past and the uncertainty of the future, leading to a bitter confrontation from which neither may ever truly recover...

      Star Trek Starfleet Corp of Engineers 7. Breakdowns
      4.0
    • Resident Evil Infinite Darkness

      • 128 pages
      • 5 hours of reading

      Based on the 2021 animated series featured on Netflix, Resident Evil: Infinite Darkness, this exciting graphic novel tie-in features all-new original stories from the world of Resident Evil.

      Resident Evil Infinite Darkness
      3.9
    • Supernatural: Bone key

      • 287 pages
      • 11 hours of reading

      Twenty-two years ago, Sam and Dean Winchester lost their mother to a mysterious and demonic supernatural force. In the years after, their father, John, taught them about the paranormal evil that lives in the dark corners and on the back roads of America . . . and he taught them how to kill it. Sam and Dean are headed for Key West, Florida, home to Hemingway, hurricanes, and a whole lot of demons. The tropical town has so many ghouls on the loose that one of its main moneymakers has long been a series of ghost tours. But the tours are no more, not since one of the guides was found dead of an apparent heart attack . . . his face frozen in mid-scream. No one knows what horrors he saw, but the Winchester brothers are about to find out. Soon they'll be face-to-face with the ghosts of the island's most infamous residents, demons with a hidden agenda, and a mysterious ancient power looking for revenge. It's up to Sam and Dean to save the citizens of Key West . . . before the beautiful island is reduced to nothing more than a pile of bones.

      Supernatural: Bone key
      4.0
    • A Singular Destiny

      • 378 pages
      • 14 hours of reading

      The Shape of Things to ComeThe cataclysmic events of Star Trek: Destiny have devastated known space. Worlds have fallen. Lives have been destroyed. And in the uneasy weeks that follow, the survivors of the holocaust continue to be tested to the limits of their endurance.But strange and mysterious occurrences are destabilizing the galaxy's battle-weary Allies even further. In the Federation, efforts to replenish diminished resources and give succor to millions of evacuees are thwarted at every turn. On the borders of the battered Klingon Empire, the devious Kinshaya sense weakness -- and opportunity. In Romulan space, the already-fractured empire is dangerously close to civil war.As events undermining the quadrant's attempts to heal itself become increasingly widespread, one man begins to understand what is truly unfolding. Sonek Pran -- teacher, diplomat, and sometime adviser to the Federation President -- perceives a pattern in the seeming randomness. And as each new piece of evidence falls into place, a disturbing picture encompassing half the galaxy begins to take shape...revealing a challenge to the Federation and its allies utterly unlike anything they have faced before.

      A Singular Destiny
      4.0
    • Four years after the end of the Brood War, Emperor Arcturus Mengsk has rebuilt much of the Terran Dominion and consolidated a new military force despite an ever-present alien threat. Within this boiling cauldron of strife and subversion, a young woman known only as Nova shows the potential to become Mengsk's most lethal and promising "Ghost" operative. Utilizing a combination of pure physical aptitude, innate psychic power, and advanced technology, Nova can strike anywhere with the utmost stealth. Like a phantom in the shadows, she exists only as a myth to the enemies of the Terran Dominion. Yet Nova wasn't born a killer. She was once a privileged child of one of the Old Families of the Terran Confederacy, but her life changed forever when a rebel militia murdered her family. In her grief, Nova unleashed her devastating psychic powers, killing hundreds in a single, terrible moment. Now, on the run through the slums of Tarsonis, she is unable to trust anyone. Pursued by a special agent tasked with hunting down rogue telepaths, Nova must come to terms with both her burgeoning powers and her guilt -- before they consume her and destroy everything in her path....

      Starcraft ghost : Nova
      3.9
    • Supernatural: Heart of the Dragon

      • 310 pages
      • 11 hours of reading

      Supernatural Heart of the Dragon by DeCandido, Keith R.A.. Published by Titan,2010, Mass Market Paperback

      Supernatural: Heart of the Dragon
      3.9
    • Have Tech Will Travel. Star Trek. S.C.E.

      • 416 pages
      • 15 hours of reading

      HAVE TECH, WILL TRAVEL STARFLEET CORPS OF ENGINEERS Need a gigantic, marauding starship explored? Is your global computer system starting to break down? Call in the crack team from the Starfleet Corps of Engineers. Overseen by Captain Montgomery Scott from his office at Starfleet Headquarters, the S.C.E. can build, rebuild, program, reprogram, assemble, reassemble, or just figure out everything from alien replicators to doomsday machines. Just don't expect them to perform miracles -- unless they absolutely have to. Captain David Gold, his first officer Commander Sonya Gomez, and the crew of the U.S.S. da Vinci put their lives on the line to save a colony world threatened by a deadly alien and rescue a ship trappedin the ravages of interphase. Join Starfleet's miracle workers for a wrenching journey through the new frontier!

      Have Tech Will Travel. Star Trek. S.C.E.
      3.9
    • Nevermore

      • 336 pages
      • 12 hours of reading

      22 years ago, Sam and Dean Winchester lost their mother to a mysterious and demonic supernatural force. Since then, they have grown up learning how to hunt and kill the paranormal evil that lives in the dark corners and on the back roads of America.

      Nevermore
      3.9
    • Star Trek: The Next Generation: Q&A

      • 320 pages
      • 12 hours of reading

      After facing the Borg menace, the crew of the U.S.S. Enterprise is looking forward to a little exploration when the enigmatic Q informs them that the universe is at stake if they don’t unravel the mystery of a strange planet in this Star Trek: The Next Generation novel. Nearly two decades ago, Jean-Luc Picard took command of the U.S.S. Enterprise NCC-1701-D, knowing it was an honor without equal. On her first mission, the Enterprise was sent to Farpoint Station for a simple, straightforward investigation. Perfect for a crew that had never served together. Then there was Q; an omnipotent lifeform that seemed bent on placing obstacle after obstacle in the ship’s—and in particular in Picard’s—way. And it hadn’t ended with that first mission. When he was least expected, Q would appear. Pushing, prodding, testing. At times needling captain and crew with seemingly silly, pointless, and maddening trifles. Then it would turn all too serious, and the survival of Picard's crew was in Q’s hands. Why was it today that Picard was remembering the day he took command of the Enterprise-D? Now he commanded a new ship, the Enterprise-E, with a different crew. But Picard couldn’t shake the feeling that something all too familiar was going on. All too awful. All too Q.

      Star Trek: The Next Generation: Q&A
      3.8
    • 200 YEARS AGO: The expanding Klingon(TM) Empire found a frozen world rich in deposits of the mineral topaline. They named the planet taD -- Klingon for "frozen" -- and they called the people "jeghpu'wI'" -- conquered. FOUR YEARS AGO: The Klingon Empire invaded Cardassia, breaching the Khitomer Accords and causing a break with the Federation. On taD, depleted Klingon forces were overthrown in a small coup d'etat, and the victorious rebels took advantage of the disruption to appeal for recognition from the Federation.NOW: The Klingons have returned to taD and re-established their control. But the stubborn rebels insist on Federation recognition. A solution to the diplomatic impasse must be found, a task that falls to the Federation's new ambassador to the Klingon Empire -- Worf.Worf thinks of himself as a fighter, not a negotiator, but the Federation disagrees. Now, for the sake of the Federation and the Empire, a Klingon warrior must weave a fragile peace out of a situation ripe for war!

      Star Trek. The Next Generation. Diplomatic Implausibility
      3.8
    • AN ALL-NEW ADVENTURE SPANNING THREE GENERATIONS! The Malkus Artifacts: four deadly machines, wielded as weapons of absolute power by an interstellar tyrant thousands of years ago and scattered across the Alpha Quadrant when he was overthrown. After their existence was discovered in 2151 by Captain Jonathan Archer of the "Starship Enterprise"(TM), all Starfleet vessels were warned to keep an eye out for these most dangerous devices...One hundred years later, Captain James T. Kirk of the "U.S.S. Enterprise" and Commodore Matt Decker of the "U.S.S. Constellation" come across the first artifact on the colony world of Alpha Proxima II -- a world ravaged by a mysterious plague. As the crews of the two mighty vessels work to find a cure and locate the artifact, two brave captains must bring order to Proxima before it's too late!One hundred years after that, Commander Benjamin Sisko of Station Deep Space 9(TM) enlists the aid of Captain Declan Keogh of the "U.S.S. Odyssey" to help construct a farming colony on Bajor's second moon -- but the colony is placed in jeopardy when the Bajoran terrorist Orta discovers the second artifact and threatens destruction on a massive scale!

      Star Trek. The Brave and the Bold
      3.8
    • Sleepy Hollow

      • 304 pages
      • 11 hours of reading

      When Ichabod Crane, a Colonial Army soldier, is resurrected from his grave more than 200 years after he was killed in battle, he partners with Lieutenant Abbie Mills of the Sleepy Hollow Police Department to fight the evil forces that have taken hold of the town. When Ichabod visits Patriots Park, he receives a disturbing vision from his wife: he must retrieve his Congressional Cross. There's just one problem: Ichabod was killed before he received it.

      Sleepy Hollow
      3.0
    • Alien Isolation

      • 340 pages
      • 12 hours of reading

      The action-packed official adaptation of Alien: Isolation and a revealing look into the lives of Ellen Ripley and her daughter, Amanda Ripley. THE OFFICIAL VIDEO GAME ADAPTATION--AND MUCH MORE From birth, Amanda Ripley's life is riddled with hardship. Her parents live on the edge of poverty, so her mother--Ellen Ripley--seeks off-world contracts that lead to a position aboard the commercial hauler Nostromo. Then when the deep-space vessel disappears, Amanda passes into adulthood focused on discovering one thing. WHAT HAPPENED TO ELLEN RIPLEY? Amanda's quest pulls her into the underbelly of society, where few can be trusted. On Luna she meets someone who seems the exception--Private Zula Hendricks of the Colonial Marines--but their relationship is short-lived. Just as Amanda appears to hit rock bottom... a lead appears. To follow it, she must travel to the remote Sevastopol Station. There she hopes to find the answers she seeks. But the station is in ruins, and death stalks the corridors in the form of a deadly alien the likes of which she never could have imagined.

      Alien Isolation
      3.5
    • Sleepy Hollow: CHildren of the Revolution

      • 304 pages
      • 11 hours of reading

      "It's a cold day in January, and Ichabod visits Patriots Park for a moment of peace. Instead, he receives a disturbing vision from his wife Katrina, in which she delivers a cryptic but urgent message: he must retrieve the Congressional Cross that he was awarded by the Second Continental Congress for bravery in action. There's just one problem: Ichabod was killed before he ever received the medal, and he is unsure where it might be"--

      Sleepy Hollow: CHildren of the Revolution
      3.7
    • World of Warcraft: Cycle of Hatred

      • 272 pages
      • 10 hours of reading

      The Burning Legion has been defeated, and eastern regions of Kalimdor are now shared by two nations: the orcs of Durotar, led by their noble Warchief, Thrall; and the humans of Theramore, led by one of the most powerful mages alive -- Lady Jaina Proudmoore.But the tentative peace between orcs and humans is suddenly crumbling. Random attacks against Durotar's holdings suggest that the humans have renewed their aggression toward the orcs. Now Jaina and Thrall must avert disaster before old hatreds are rekindled -- and Kalimdor is plunged into another devastating war.Jaina's search to uncover the truth behind the attacks leads her to a shocking revelation. Her encounter with a legendary, long-lost wizard will challenge everything that she believes and illuminate the secret history of the world of...

      World of Warcraft: Cycle of Hatred
      3.7
    • Der atemberaubende Roman zum Film Die neue Dimension des Horrors geht weiter! Diesmal schickt Umbrella eine weitere seiner gefürchteten Biowaffen in den Kampf. Der grobschlächtige Prototyp eines Kriegers, Nemesis, tötet alles, was ihm in den Weg kommt, während sich die lebenden Toten durch die Straßen von Racoon City drängen– das grausige Szenario nähert sich Dimensionen apokalyptischer Ausmaße! Alice ist die Einzige, die einer Gruppe Überlebender aus Racoon City heraus helfen könnte. Dabei öffnet sich ein Tor in ihre Vergangenheit und sie entdeckt, was sie mit der unheilvollen Umbrella Inc. verbindet … Der offizielle Roman zum Horror-Schocker RESIDENT EVIL: APOCALYPSE

      Resident evil
      3.8
    • CSI:NY: Kookpunt

      • 244 pages
      • 9 hours of reading

      Het CSI team krijgt te maken met twee moorden in een gevangenis en de moord op een medewerkster van een bakkerij.

      CSI:NY: Kookpunt
      3.3
    • Nach der Schlacht gegen Shinzon nehmen die Besatzungsmitglieder der Enterprise neue Herausforderungen an. William Riker wird Captain, heiratet Deanna Troi, und Beverly Crusher startet eine neue Karriere. Die Geschichte dieser Veränderungen bleibt bislang unerzählt – bis jetzt. Alle neun Romane der Reihe in einer Box.

      Star Trek – Zeit des Wandels | Band 1 bis 9 im Boxset – inklusive 9 Miniprints
    • Star Trek: Příběhy od kapitánova stolu

      • 369 pages
      • 13 hours of reading

      Od dobrodružství první lodi Enterprise po galatické výlety Inženýrských sborů. Od skvělého románu Hadi v rozvalinách až po Novou hranici Petera Davida. Od skoku do minulosti za posádkou Stargazeru až po nový příběh Titanu. Od hrdinských výprav říšského křižníku Gorkon až za finále Deep Space Nine a Voyageru. Devět příběhů o devíti kapitánech od deseti skvělých autorů knižního Star Treku. Jonathan Archer a Enterprise NX-01 – Louisa Swann Chakotay a Voyager – Christie Golden David Gold a U.S.S. Da Vinci – John J. Ordover Kira Nerys a Deep Space Nine – Heather Jarman Klag, syn M’Raqův, a jeho Gorkon – Keith R.A. DeCandido Jean-Luc Picard a U.S.S. Stargazer – Michael Jan Friedman William T. Riker a Titan – Michael A. Martin a Andy Mangels Elizabeth Shelbyová a U.S.S. Trident – Peter David Demora Sulu a Enterprise-B – David R. George III Zavítejte s námi do baru, který je tak trochu mimo prostor, a tak trochu mimo čas. Do baru, kde je vítán každý ušlechtilý kapitán. Do baru, kde se platí dobrými příběhy...

      Star Trek: Příběhy od kapitánova stolu
      4.0
    • Už je to sedmnáct let, kdy kapitán Jean-Luc Picard převzal velení Enterprise. Tehdy ještě třídy Galaxy, s pořadovým označením D. Byla to pocta, které není rovno. Kapitáni všech předchozích lodí téhož jména vždy vstoupili do historie. Dnes sedí Picard na můstku majestátní třídy Sovereign, s níž se posunul k písmenu E. A přestože se současná mise v systému Gorsash v ničem nepodobá výpravě na stanici Farpoint, byla to právě tato chvíle, kdy si ji živě vybavil. Byla to ta chvíle, kdy mu vše říkalo... Q.

      Q: otázky & odpovědi
      3.8
    • Během čtyř let po skončení Války potomstva císař Arcturus Mengsk obnovil velkou část terranského Dominionu a navzdory všudypřítomné mimozemské hrozbě upevňuje svou vojenskou moc. Z tohoto vřícího kotle svárů a pokusů o převrat se vynoří mladá žena známá jen jako Nova, která má potenciál stát se Mengskovým nejslibnějším a nejsmrtonosnějším Duchem. Využívajíc kombinace svých fyzických dovedností, vrozených psychických sil a pokročilé technologie, Nova může v naprostém utajení udeřit téměř kdekoliv. Je jako přízrak ve stínech, mýtus děsící nepřátele terranského Dominionu. zdroj: legie.info

      Nova. StarCraft - Ghost
      3.6
    • V jednadvacátém století je Země zamořená tiberiem, mimozemskou substancí, která by mohla být spásou lidstva… nebo jeho zhoubou. Ačkoliv by tiberium mohlo vyřešit světovou energetickou krizi, je zároveň neuvěřitelně destruktivní, šířící choroby, smrt a zkázu. Tiberium rozdělilo planetu na dvě frakce: Globálně Defenzivní Iniciativu (GDI), která se snaží udržet pořádek za každou cenu, a Bratrstvo Nod, teroristickou organizaci, přerůstající v supervelmoc, která s náboženskou horlivostí věří v potenciál tiberia. Tyto dvě skupiny spolu již svedly dvě světové války, ve kterých zahynuly milióny lidí. Nyní, v roce 2047, donutil zákeřný útok Nodu GDI k mobilizaci. Rozpoutala se další světová válka a osud lidstva je na vážkách. Jedna z elitních jednotek GDI, 22. pěchotní divize, musí plán Nodu zmařit a uchránit tak svět před dalším pádem do chaosu a před dalšími lidskými ztrátami. Ale uprostřed těžkých celosvětových bojů se objevují záhadní návštěvníci, kteří mohou lidskou rasu uvrhnout do záhuby…

      Command & conquer. Tiberiové války
      3.4