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Luke Ahearn

    This author brings a wealth of experience from a twenty-year career in game development and a decade leading his own computer game company to his literary endeavors. His deep understanding of technology and narrative deeply informs his writing. Beyond being a seasoned game creator, he is also the author of numerous books, showcasing his versatility. His work also extends into graphic design and book cover creation, further enriching his creative output.

    Euphoria Z 2: Transformation
    Euphoria Z. Das erste Buch
    3D Game Textures
    The Elemental Arrangement - 1: Broken Flames
    • In a world divided by elemental abilities, four kingdoms have rarely known peace. Koraine always dreamed of seeing the world, and escaping the confines of Morwen, the water kingdom she grew up in. Finally that wish was coming true. Except at a price. She was being forced to marry the prince of their rival kingdom, Abelon the kingdom of fire. Bellamy always knew one day he would become king. He spent every day trying to prove himself as prince to a father with impossible expectations. Never once had he questioned the king's demands. Until his marriage was announced. Being forced to marry a nobleman's daughter from his rival kingdom had never been a part of his plan. With war on the horizon, the pair must first survive the months of traditions leading to their impending marriage. The more they resist and try to fight the inevitable, the harder they find it to deny the feelings buried deep in their hearts.

      The Elemental Arrangement - 1: Broken Flames
      3.5
    • 3D Game Textures

      Create Professional Game Art Using Photoshop - Third Edition

      • 432 pages
      • 16 hours of reading

      A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.

      3D Game Textures
    • Als infizierte Menschen in einer tödlichen Orgie durch die Straßen der Städte rund um den Globus fegten, erlag die Zivilisation diesem Angriff. Die wenigen Überlebenden kämpfen ums Überleben, wohl wissend, dass sie fast chancenlos sind. Cooper ist einer der Überlebenden. Noch vor einer Woche war das College seine größte Sorge, nun begibt er sich auf eine gefährliche Reise, um seine Schwester zu finden. Aber die Zombies sind nicht die einzige Bedrohung …

      Euphoria Z. Das erste Buch
    • Transformation ist das spannende zweite Buch in der Euphoria-Z-Trilogie. Cooper hat seine Schwester Ellen und ihren Freund Taffer gefunden, welche die Infektion überlebt haben. Aber Cooper muss die beiden sofort wieder verlassen, um auf eine heikle Mission zu gehen. Weed, das überlebende Mitglied des Wild Rebels MC, hat sich in die Parkhausgemeinschaft eingeschlichen, getarnt als harmloser alter Mann. Doch scheint er nicht alle täuschen zu können. Die Toten verändern sich auf unvorhersehbare Weise, welche die wenigen Überlebenden bedroht ... die Zeit für die Menschheit läuft ab.

      Euphoria Z 2: Transformation