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Matt Pharr

    GPU Gems 2
    Physically Based Rendering: From Theory to Implementation
    • This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

      Physically Based Rendering: From Theory to Implementation2010
      4.6
    • GPU Gems 2

      Programming Techniques for High-Performance Graphics and General-Purpose Computation

      • 814 pages
      • 29 hours of reading

      GPU Gems 2 Programming Techniques for High Performance Graphics and General Purpose Computation by Addison Wesley,2005, Hardcover

      GPU Gems 22005