Commodore 16 Games Book
- 216 pages
- 8 hours of reading
Originally published in 1984, this guide introduces game coding specifically for the Commodore 16, a unique and lesser-known computer. Despite its limited memory compared to the C64, the Commodore 16 boasted a faster processor, more efficient screen memory, and a quicker BASIC interpreter. The book serves as a valuable resource for a new generation of programmers eager to explore game development on this distinctive platform.