Crosswire
- 144 pages
- 6 hours of reading
This author pens dozens of books for children, exploring the dreams and imaginations of early childhood. Their works are infused with a unique blend of memory and fancy, offering readers an intimate glimpse into their own mind. Dive into a world where playful experiences and an unusual upbringing transform into captivating narratives.






In this first volume of three stories, ten-year-old best friends Malcom and Dandy thwart a practical-joking poltergeist, rid the Miller house of a ghost, and get to the bottom of some unusual paranormal activity in their elementary school.
The story features a gingerbread man who, instead of being just a treat, comes to life with a mission to save the day. After escaping from the oven, he embarks on an adventurous quest to rescue brownies that are threatened by a crazed macaroon. This whimsical tale combines humor and creativity, showcasing the gingerbread man's bravery and determination in a delightful culinary showdown.
Writers' League of Texas Teddy Children's Book Award 2007 winner, short works2008 Storytelling World Resource Award winnerAs her Grandpa naps on the sofa, Lizzie minds the family antique store. When the extravagantly rich Mrs. Bradley Larchmont III enters the shop and begins a buying spree, she refuses to leave without bargaining for an unexpected item . . . Lizzie’s Grandpa! As the stakes rise, Lizzie imagines all of the fabulous things she could buy with the money she is offered. But what fun would a sailboat, an ice cream parlor, or an amusement park be without Grandpa? Readers will enjoy the clever play between gray tones and vivid color that illustrates Lizzie’s growing conflict. This farcical storyline, coupled with vibrant paintings, ultimately stresses the importance of family and friendship over material possessions and selfish, money-driven desires.
A young boy's visit to the Texas State Fair takes a chaotic turn when the cotton-candy machine malfunctions, creating a mess of sticky cotton candy. As Jake navigates the fair, he leaves a colorful trail behind him, leading to a whimsical adventure filled with fun and mishaps. The story is brought to life with vibrant illustrations, capturing the excitement of the fair and the joy of unexpected surprises.
Twelve-year-old Juniper and her friends in the Fortune Tellers' Club use their psychic skills to try to find a missing child.