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Patrick Carman

    February 27, 1966
    Patrick Carman
    Skeleton creek : Ryan's journal
    Quake
    The Raven
    The Black Circle
    The Phantom Room
    Fizzopolis #3: Snoodles!
    • Fizzopolis #3: Snoodles!

      • 160 pages
      • 6 hours of reading

      Fans of humorous children's literature will delight in this third installment of the Fizzopolis series, crafted by bestselling author Patrick Carman and Emmy Award-winning illustrator Brian Sheesley. The book promises to deliver a blend of comedy and engaging illustrations, appealing to readers who enjoy the antics of characters similar to Big Nate and Timmy Failure. With a focus on fun and laughter, this addition to the series is sure to entertain young readers.

      Fizzopolis #3: Snoodles!
    • The Phantom Room

      Skeleton Creek #5

      • 176 pages
      • 7 hours of reading

      Ryan and Sarah, seasoned investigators of ghostly mysteries in Skeleton Creek, face their most terrifying challenge yet as they delve into the local cemetery and a haunted room. Their discoveries reveal a chilling secret that pushes the limits of their courage. The interactive narrative invites readers to join the duo on this spine-tingling adventure, where the line between reality and the supernatural blurs. Prepare for an unsettling journey into the unknown that tests their resolve like never before.

      The Phantom Room
    • Siblings Amy and Dan Cahill continue their global search for the clues that will unlock the Cahill family's secret power while also working to evade Irina Spasky.

      The Black Circle
    • The Raven

      Skeleton Creek #4

      • 242 pages
      • 9 hours of reading

      Combining text and video elements, this spine-tingling mystery immerses readers in a unique narrative experience. The story follows the thrilling adventures of characters navigating eerie situations, crafted by New York Times Best Seller Patrick Carman. With a captivating blend of storytelling and multimedia, it promises to keep readers on the edge of their seats as they uncover secrets and unravel the mystery.

      The Raven
    • Quake

      • 288 pages
      • 11 hours of reading
      4.1(17)Add rating

      In a cinematic universe ruled by telekinetic abilities, the narrative culminates in a thrilling conclusion filled with intense emotions and high stakes. The story weaves together themes of love and revenge, appealing to fans of action-packed adventures like I Am Number Four and The Maze Runner. Prepare for an exhilarating ride as characters confront their fates in a world where their powers can change everything.

      Quake
    • Skeleton creek : Ryan's journal

      • 185 pages
      • 7 hours of reading
      4.1(6518)Add rating

      Although housebound following an eerie accident, teenaged Ryan continues to investigate the strange occurrences in his hometown of Skeleton Creek, recording his findings in a journal and viewing email video clips sent by fellow detective Sarah. The reader may view Sarah's videos on a website by using links and passwords found in the text.

      Skeleton creek : Ryan's journal
    • Floors

      • 272 pages
      • 10 hours of reading
      4.0(19)Add rating

      There's nowhere as wonderful as the Whippet Hotel, where the guests are either mad or mysterious. But when Leo, the caretaker's son, discovers four secret boxes that lead to hidden floors, he realises something sinister is going on.

      Floors
    • Mr. Gedrick and Me

      • 224 pages
      • 8 hours of reading

      A modern reimagining of a classic tale, this story explores themes of family, grief, and healing through the journey of its characters. Patrick Carman, a New York Times bestselling author, weaves a narrative that reflects the challenges and transformations faced in the wake of loss, offering a fresh perspective on the beloved figure of Mary Poppins.

      Mr. Gedrick and Me
    • Ghost in the Machine

      Skeleton Creek #2

      • 212 pages
      • 8 hours of reading

      The story follows Ryan and Sarah as they delve into the enigmatic events surrounding the dredge, despite being prohibited from seeing each other. Their clandestine investigation unfolds through creative communication methods like video clips, text messages, and secret meetings, along with personal journaling, highlighting their determination and resourcefulness in uncovering the truth.

      Ghost in the Machine
    • Fizzopolis is a vibrant world known for its unique soda, Fuzzwonker Fizz, and the whimsical Fizzies, fuzzy creatures that inhabit the land. The story follows Harold and Floyd as they embark on humorous adventures in this imaginative setting. Created by bestselling author Patrick Carman and illustrated by Emmy Award-winning Brian Sheesley, this illustrated series promises to delight readers with its quirky characters and engaging storyline.

      Fizzopolis: The Trouble with Fuzzwonker Fizz