The idea of this book is that language is too interesting to be enjoyed exclusively by linguists. This is undoubtedly unfair to linguistsnot people who speak several languages but academic linguists for whom linguistics is the scientific study of language. Though this book is informed by linguistics, it is not a linguistics book, rather a language-not-linguistics book. It is a book about topics involving language that interest me and that I hope will be interesting to the intellectually curious reader. Its topics include J. R. R. Tolkiens languages of Middle-earth, invented and artificial languages, language
Robert J. King Books







Before the Brothers' War. Before the five colors of magic.Before history itself, the plane of Dominaira was ruled by the Thran. They built machines and artifacts, the likes of which have never since been seen. But amid this civilization, a shadow took root, one that would stretch its arms across space and time.The hideous evil of Phyrexia was born.
Vinas Solamnus. Lost Legends. Volume 1
- 302 pages
- 11 hours of reading
Vinas Solamnus. Soldier, Nobleman, Priest. Vinas Solamnus. Rebel, Commander, Conqueror. Vinas Solamnus. Author of The Oath and the Measure and founder of the Solamnic Knights. No knight was ever nobler, more spiritual, more idealistic than Vinas Solamnus . . . but he wasn't always that way. The story of his early years, his education, and his crucible is truly one of the most famous . . . Lost Legends of Krynn
Onslaught. Book 1
- 320 pages
- 12 hours of reading
The first novel in an all-new Magic (r) novel cycle.This is the first major novel release since the Odyssey cycle revamped a large part of the The Gathering world. This novel will reveal further changes to the Magic world.The land is in upheaval.The forest grows out of control. The mountains erupt. The seas boil. The swamps spew acid, and the plains turn to desert. Yet, amidst the turmoil there is civilization, brutal and unforgiving. Pit fighters battle to the death before tremendous crowds, making some rich, while others lose everything in one stroke of a sword.The games must continue.So must the struggle for survival.
Legions
- 312 pages
- 11 hours of reading
In the sequel to Onslaught, Kamahl, a former champion of the pits, must atone for his terrible deeds, deeds that gave rise to the followers of Phage, who want new blood battles in the arena, and the supporters of Akroma, leader of a terrible new religion. Original.
Invasion. Magic: The Gathering - Invasion Cycle Book I
- 311 pages
- 11 hours of reading
Dominaria is faced with a deadly invasion of its ruthless, powerful, and merciless enemies, the Phyrexians, and only the crew of the Weatherlight stands between Dominaria and certain destruction. Original.
Realms of the Underdark
- 345 pages
- 13 hours of reading
Short stories by Ed Greenwood, R. A. Salvatore, Elaine Cunningham, and other notable authors provide a fantastical portrait of the realms of the underdark, the home of the drow and the other unspeakable monsters of the dark. Original. 100,000 first printing.
Out of the devastation, destruction, and chaos of the fierce struggle between Phage and Akroma a new force is born, as Kamahl confronts his greatest foe--Karoma the destroyer. Original.
Guild Wars: Edge of Destiny
- 432 pages
- 16 hours of reading
Destiny Called - They AnsweredIn the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta.The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swep aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over. This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran genius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny’s Edge. Together they answer the call. But will it be enough?
Ravenloft Books: Carnival of Fear - Special Edition Including Chapter One I, Strahd P. N. Elrod
- 332 pages
- 12 hours of reading
In the evil land of l'Morai, three carnival performers investigate a death along the sideshow boardwalk during a carnival, and their search unearths a conspiracy and leads to more murders. Original. 2.



