The Red Eyes have taken over the Earth. Can Casey use her new powers to lead the resistance? The third in an exciting and original sci-fi adventure trilogy for the gaming generation. Catapulted forward four years, Casey and her teammates have landed on a very different Earth from the one they left only a few days before. The Red Eye aliens have taken over, leaving carnage in their wake as they ruthlessly search for the key to intergalactic domination. And they seem to have all the adults - and Casey's younger brother Pete - in their thrall. Determined to free their families and stop the Red Eyes from discovering the final piece in the puzzle, the gamers team up with a rag-tag bunch of teenagers who call themselves the Resistance. Casey still has the powers conferred on her by the wise and ancient Squids. But will it be enough?
Jamie Russell Book order
After graduating from London University, Jamie worked as a film critic for the BBC and a contributing editor for Total Film magazine. He later realized he could get paid for shooting aliens in the face with shotguns while writing for the videogame magazine EDGE. Since then, he has worked as a screenwriter, speechwriter, and consultant for a major US tech company. His fiction debut, the SKYWAKE trilogy for readers aged 9+, explores themes of videogames, aliens, and leadership.





- 2023
- 2022
Ace gamer CASEY_FLOW is in trouble. Marooned on a distant planet, she and hundreds of other teenagers are forced to play hit game SkyWake for real, fighting alongside the brutal alien Red Eyes against the mysterious Squids. Casey is determined to rescue the other gamers and return to Earth -- but when the Squids beg for help, she's faced with an impossible decision. Casey and he teammates are battling for their lives. But which side should they be on?
- 2014
Book of the Dead
- 376 pages
- 14 hours of reading
Zombies have terrified audiences for over a century. From the earliest chillers such as I Walked with a Zombie to the Brad Pitt-starring blockbuster World War Z, the undead have proved relentlessly popular. This book details the whole morbid history of zombie cinema.
- 2012
Generation Xbox: How Videogames Invaded Hollywood
- 330 pages
- 12 hours of reading
Exploring the rivalry between film and video games, this book reveals how gaming has become the dominant entertainment medium of the 21st century. It chronicles key moments, such as Spielberg's unrealized gaming ambitions and the ill-fated Halo movie, while highlighting the influence of gaming technology on blockbuster films like Avatar. Through over 100 interviews with industry leaders, it provides an in-depth look at how companies like Ubisoft and Valve are revolutionizing the gaming landscape, marking a significant shift in popular culture.
- 2005
From 1932's White Zombie to 28 Days Later and the current crop of Japanese shockers, the zombie movie has been one of the most enduring mainstays of international horror cinema. Now, for the first time ever, the complete history of zombie cinema is told in this lavishly illustrated and fully cross-referenced celebration of living dead cinematic culture.