All'avvicinarsi del Duemila, viene riproposto il primo volume dell'"Antologia della fantascienza", curato da Sergio Solmi e Carlo Fruttero, un appuntamento memorabile per gli appassionati del genere e della letteratura d'intrattenimento intelligente. Sono stati selezionati ventinove racconti di autori di spicco, tra cui H.G. Wells, Robert Sheckley, Philip K. Dick, Alfred Van Vogt, Ray Bradbury, Richard Matheson e Isaac Asimov. Queste storie, ricche di colpi di scena e dimensioni stravolte, interrogano il presente attraverso una lente futuribile, creando una 'galassia' di narrazioni avvincenti e durature. Tra i racconti, troviamo "L'uovo di cristallo" di H.G. Wells, "Villaggio incantato" di A.E. Van Vogt, "Pioggia senza fine" di Ray Bradbury e "Sentinella" di Fredric Brown. Altri titoli includono "Il labirinto" di Frank M. Robinson, "Impostore" di Philip K. Dick, "Fiori per Algernon" di Daniel Keyes e "I nove miliardi di nomi di Dio" di Arthur C. Clarke. Ogni racconto offre una riflessione unica e coinvolgente, rendendo questa antologia un'opera imprescindibile per chi ama il fantastico e l'innovativo.
Katherine Maclean Book order (chronological)
Katherine Anne MacLean was an American science fiction author, best known for her short fiction from the 1950s. Her works delved into the impact of technological advances on individuals and society. MacLean focused on how new discoveries and inventions shaped human lives and social structures. Her writing is valued for its insightful examination of the relationship between humanity and technology.




Der Esper und die Stadt
- 287 pages
- 11 hours of reading
George Sanford has a gift for guessing right the first time and very little else going for him. When Ahmed and his other friends graduate school and get jobs in The City, George finds himself left behind. He never wanted to sign his name, let alone fill out applications and reports. Then George bumps into the Rescue Squad and is swept up in the excitement of a hunt for a trapped girl. It is George who finds her with his special talent for guessing right, and it is George who suddenly becomes the pride of the Rescue Squad. With a friend running interference for him with the bureaucracy, George lands a place for himself as a "consultant" - and the more he works, the more his strange talents grow. With each success, George begins to change. Using his special talents to rescue a computer technician from a gang of revolutionaries, he finds he has become a pawn in a mad iconoclastic game. A game where his own talents pose the greatest threat to The City - and the world!