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Madeleine Roux

    June 12, 1985

    This author is celebrated for their innovative approach to serial fiction, which gained widespread traction within the blogosphere. Their works are characterized by a unique narrative style and immersive worlds that draw readers in. Through their storytelling, they explore complex human emotions and relationships with sensitivity and craft. Their ability to create compelling plots and memorable characters solidifies their place as a significant contemporary voice.

    Madeleine Roux
    What If. . . Loki Was Worthy?
    Roux, M: The Mighty Nein--The Nine Eyes of Lucien
    Court of Shadows
    Shadows Rising (World of Warcraft: Shadowlands)
    Critical Role
    D&D Dungeon Academy 2
    • Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls.

      D&D Dungeon Academy 2
      5.0
    • Explore the world of Critical Role, the D&D online phenomenon, and delve into the mind of their most charming villain in this original novel. Lucien has always been able to spin a bad situation to his advantage. From his childhood on the dangerous streets of Shadycreek Run to his years living off the grid and learning blood magic from the Claret Orders, the charismatic blood hunter will find a way to get the upper hand. When Lucien is on a job in the frozen wastelands of Eiselcross with his fellow mercenaries, a rough-and-tumble crew called the Tombtakers, fate leads him to a mysterious journal in the ruins of an ancient city. The book speaks of the Somnovem, nine beings who can grant Lucien power beyond imagining-if he is able to find them and free them from captivity. Intrigued by this opportunity, Lucien pores over the journal-but the more he reads, the stranger things become. The nine whisper to him in dreams and waking visions. Time slips away, along with Lucien's grasp on reality. And tattoos of red eyes begin appearing on his skin. . . . With the ability to reshape the world within his grasp, Lucien ignores all warning signs. He has always bent fortune to his will, and nothing-not even death-will stop him now. Written by New York Times bestselling author Madeleine Roux, Critical Role: The Mighty Nein-The Nine Eyes of Lucien explores the meteoric rise and fall of one of Critical Role's most notorious and tragic figures.

      Critical Role
      4.4
    • In this official prequel novel to the upcoming Shadowlands expansion of World of Warcraft, Sylvanas Windrunner's betrayal of the Horde sends shockwaves through both factions. As she operates in the shadows, King Anduin enlists void elf Alleria and High Exarch Turalyon to track her down. The Horde faces a pivotal moment as its leaders, including Thrall, Lor'themar Theron, Baine Bloodhoof, and First Arcanist Thalyssra, form a council, leaving the position of warchief vacant. However, deep-seated distrust and numerous threats complicate their efforts. The situation escalates when an assassination attempt on Talanji, the Zandalari queen, forces the council into action. They empower young troll shaman Zekhan, who is mourning Varok Saurfang, to assist Talanji and confront the looming danger. Meanwhile, Nathanos Blightcaller and Sira Moonwarden, acting on Sylvanas's orders, embark on a perilous mission to eliminate Bwonsamdi, the troll loa of death. As Zekhan and Talanji strive to save Bwonsamdi, their quest becomes crucial for the Horde's survival against the encroaching darkness, offering them a chance to rediscover their strength and unity. Success is vital; failure could spell doom for their allies and the Horde itself.

      Shadows Rising (World of Warcraft: Shadowlands)
      4.4
    • Court of Shadows

      • 448 pages
      • 16 hours of reading

      From the New York Times bestselling author of Asylum comes the second book in an all-new creepy fantasy series praised as “darkly delightful.”* After the frightful events of last autumn, seventeen-year-old Louisa Ditton has settled into her role as a maid at Coldthistle House, but she has not settled into what that means for her humanity. As Louisa struggles to figure out whether she is worthy of redemption, the devilish Mr. Morningside plans a fete—one that will bring new guests to Coldthistle House. From wicked humans to Upworlders, angelic beings who look down on Mr. Morningside’s monstrous staff, all are armed with their own brand of self-righteous justice. Even a man claiming to be Louisa’s father has a role to play, though what his true motive is, Louisa cannot tell. The conflicts will eventually come to a head on the grounds of Coldthistle House—and the stakes include Louisa’s very soul. In this second book of Madeleine Roux’s suspenseful House of Furies series, illustrations from artist Iris Compiet and chilling photographs help bring to life a twisted world where the line between monsters and men is ghostly thin. *Publishers Weekly

      Court of Shadows
      4.1
    • Explore the early life of Critical Role’s most charming villain in this original novel. Lucien, a charismatic blood hunter, has always turned adversity to his advantage, from his childhood on the perilous streets of Shadycreek Run to his years learning blood magic with the Claret Orders. While on a mission in the frozen wastelands of Eiselcross with the mercenary group known as the Tombtakers, Lucien discovers a mysterious journal in the ruins of an ancient city. This journal details the Somnovem, nine beings capable of granting him unimaginable power—if he can locate and free them. As Lucien delves deeper into the journal, he experiences increasingly strange occurrences. The nine begin to whisper to him through dreams and visions, and he loses track of time and reality. Tattoos of red eyes appear on his skin, signaling a connection to forces beyond his understanding. Despite the warnings, Lucien, confident in his ability to manipulate fate, continues his quest for power, believing nothing—not even death—can deter him. Written by New York Times bestselling author Madeleine Roux, this narrative examines the rise and fall of one of Critical Role’s most infamous and tragic characters.

      Roux, M: The Mighty Nein--The Nine Eyes of Lucien
      4.0
    • The Danger Club, led by Zelli Stormclash, embarks on a perilous mission to rescue their friend Bauble from the villain Elgred Morbide. As Morbide's sinister plans unfold, the final showdown for Dungeon Academy looms. Tension escalates with the impending release of a vengeful dracolich, an undead dragon threatening destruction. The stakes are high as the heroes race against time to thwart Morbide's ambitions and save their friend.

      Dungeons & Dragons: Dungeon Academy: Last Best Hope
      4.0
    • "A look into the mind of Critical Role's most charming villain in this original novel that chronicles Lucien's early life and his fateful meeting with the Mighty Nein"-- Provided by publisher

      Critical Role: The Mighty Nein--The Nine Eyes of Lucien
      4.0
    • Something big has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which occur every half century. The Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash, a forbidden human, secretly disguised as a minotaur, is no stranger to impossible odds, and neither are her friends, the Danger Club, who recently battled a necromancer and his army of undead! If the Waterdeep Dragons weren't enough to raise scales, Zelli's reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister lurks in the halls of the school, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms

      Dungeons & Dragons: Dungeon Academy: Tourney of Terror
      4.0
    • The Asylum Novellas

      • 315 pages
      • 12 hours of reading

      'With all the elements of a perfect horror book, including illustrations from actual cemeteries and other haunted places in New Orleans, fans of Madeline Roux's Asylum series will be glad to see a return to Brookline.' Voice of Youth Advocates (VOYA)

      The Asylum Novellas
      3.9
    • Escape from Asylum

      • 368 pages
      • 13 hours of reading

      "Ricky Desmond has been through this all before. If he could just get through to his mother, he could convince her that he doesn't belong at Brookline. From the man who thinks he can fly to the woman who killed her husband, the other patients are nothing like him; all he did was lose his temper just a little bit, just the once. But when Ricky is selected by the sinister Warden Crawford for a very special program, a program that the warden claims will not cure him but perfect him, Ricky realizes that he may not be able to wait for his mom a second longer. With the help of a sympathetic nurse and a fellow patient, Ricky needs to escape now"--OCLC

      Escape from Asylum
      3.9
    • Set in a unique school for monsters, the narrative explores the training and development of various creatures preparing to navigate the challenges of the dark world outside Dungeon Academy. The story delves into their experiences, friendships, and the trials they face as they learn to harness their abilities and confront the dangers that lie ahead.

      Dungeons & Dragons: Dungeon Academy: No Humans Allowed!
      3.9
    • Catacomb

      • 352 pages
      • 13 hours of reading

      The heart-stopping third book in the New York Times bestselling Asylum series follows three teens as they take a senior-year road trip to one of America's most haunted cities, uncovering dangerous secrets from their past along the way. With all the thrills, chills, and eerie found photographs that led Publishers Weekly to call Asylum "a strong YA debut," Catacomb is perfect for fans for Miss Peregrine's Home for Peculiar Children. Sometimes the past is better off buried. Senior year is finally over. After all they've been through, Dan, Abby, and Jordan are excited to take one last road trip together, and they're just not going to think about what will happen when the summer ends. But on their way to visit Jordan's uncle in New Orleans, the three friends notice that they're being followed . . . and photographed. Then Dan starts receiving messages from someone he didn't expect to hear from again—someone who died last Halloween. When the trio arrives in New Orleans and the strange occurrences only escalate, Dan is forced to accept that everything that has happened to him in the past year may not be a coincidence but fate—a fate that ties Dan to a group called the Bone Artists, who have a sinister fascination with notorious killers of the past. Now Dan's only hope is that he will make it out of his senior trip alive. Don't miss Madeleine Roux's all-new gothic horror novel, House of Furies.

      Catacomb
      3.9
    • Tomb of Ancients

      • 384 pages
      • 14 hours of reading

      From the New York Times bestselling author of Asylum comes the final book in the creepy fantasy series praised as “darkly delightful.”* Fleeing the nightmares of Coldthistle House, Louisa and her friends have taken up in a posh new London residence. But religious zealots from the shepherd’s army are flocking to the city in droves, and ominous warnings are being left on Louisa’s very doorstep. With the evil influence of her father’s spirit growing stronger, Louisa knows she’ll have to pick a side in the coming war between the old gods, whether she’d like to or not. Louisa will do whatever it takes to save herself—even if it means returning to Coldthistle House. And when she strikes another devil’s bargain with Mr. Morningside, she’s forced to join his supernatural staff on a journey to a gateway between worlds, a place of legend: the Tomb of Ancients. But as always, Louisa knows there’s a catch. . . In this epic finale to Madeleine Roux’s gripping House of Furies series, eerie photographs and beautiful illustrations from artist Iris Compiet help bring to life a world where gods and monsters are at war—and no one will escape the battle unscathed. *Publishers Weekly

      Tomb of Ancients
      3.8
    • Sanctum

      • 368 pages
      • 13 hours of reading

      In the chilling second book in the New York Times bestselling Asylum series, three teens must return to the asylum that still haunts their dreams to end the nightmare once and for all. With the page-turning suspense and horror that made Asylum such a standout, and featuring found photographs from real vintage carnivals, Sanctum is a mind-bending reading experience that's perfect for fans of the smash hit Miss Peregrine's Home for Peculiar Children. Dan, Abby, and Jordan remain traumatized by the summer they shared in the Brookline asylum. Much as they'd love to move on, many questions remain, and someone is determined to keep the terror alive, sending the teens photos of an old-timey carnival, with no note and no name. Forsaking their plan never to go back, the teens return to New Hampshire College under the guise of a weekend for prospective students, and there they realize that the carnival from the photos is not only real, it's here on campus, apparently for the first time in many years. Sneaking away from sample classes and college parties, Dan and his friends lead a tour of their own—one through the abandoned houses and hidden places of a surrounding town. Camford is hiding a terrible past, and the truth behind Dan's connection to the asylum's evil warden is more terrifying than Dan ever imagined. Don't miss Madeleine Roux's all-new gothic horror novel, House of Furies.

      Sanctum
      3.9
    • Allison Hewitt is Trapped

      • 352 pages
      • 13 hours of reading

      This brilliant debut novel from Madeleine Roux orginated online as the popular blog ALLISON HEWITT IS TRAPPED on http://helptheyarecoming.wordpress.com.

      Allison Hewitt is Trapped
      3.8
    • Sadie Walker is Stranded

      • 337 pages
      • 12 hours of reading

      The second brilliant novel from Madeleine Roux follows on from ALLISON HEWITT IS TRAPPED, based on the popular blog on http://helptheyarecoming.wordpress.com.

      Sadie Walker is Stranded
      3.7
    • House of Furies

      • 432 pages
      • 16 hours of reading

      The New York Times-bestselling author of Asylum launches a new gothic horror series about Louisa Ditton, a teenage girl who finds employment as a maid at a boarding house in Northern England--only to discover that the owner is executing his own brand of dark justice on his guests. Illustrations.

      House of Furies
      3.7
    • Asylum

      • 320 pages
      • 12 hours of reading

      For 16-year-old Dan Crawford, a summer program for gifted students is more than a gift - it's a lifeline. No one else at his high school gets his weird academic fixations, but at the New Hampshire College Prep program, such quirks are practically required. Dan arrives to find that the usual housing has been quarantined, forcing students to stay in the crumbling Brookline dorm, formerly a psychiatric hospital. As Dan and his new friends Abby and Jordan start exploring Brookline's twisty halls and hidden basement, they uncover disturbing secrets about what really went on here.

      Asylum
      3.7
    • World of Warcraft: Shadows Rising

      • 304 pages
      • 11 hours of reading

      An all-new official prequel novel to Shadowlands, the next expansion for Blizzard Entertainment’s legendary online game, delves into the aftermath of Sylvanas Windrunner's betrayal of the Horde. As she operates in the shadows, both the Horde and Alliance, including her sister Alleria, race to uncover her plans. King Anduin, burdened by leadership, assigns the void elf and High Exarch Turalyon to locate Sylvanas. The Horde faces a pivotal moment, forming a council to navigate the leadership void left by the absence of a warchief. Key figures like Thrall, Lor’themar Theron, Baine Bloodhoof, and First Arcanist Thalyssra step up to address the challenges ahead. However, distrust runs deep, and when an assassination attempt on Talanji, the Zandalari queen, disrupts the council, the leaders must act swiftly. They empower the young troll shaman Zekhan, grieving the loss of Varok Saurfang, to assist Talanji and confront the emerging threat. Meanwhile, Nathanos Blightcaller and Sira Moonwarden are given a daunting mission by Sylvanas: to kill the troll loa of death, Bwonsamdi. As Zekhan and Talanji strive to save Bwonsamdi, their journey becomes crucial for the Horde's survival and identity in the face of impending darkness. Success could restore their strength, while failure may lead to their doom.

      World of Warcraft: Shadows Rising
      3.6
    • Reclaimed

      • 320 pages
      • 12 hours of reading

      Set in a tense and confined environment, the story follows a woman who grapples with her mental stability and the nature of reality after participating in a perilous experiment. As her perception of the world unravels, she must confront her fears and the implications of her choices, leading to a gripping exploration of psychological suspense and the fragility of the mind.

      Reclaimed
      3.6
    • Much Ado About Margaret

      A Novel

      • 336 pages
      • 12 hours of reading

      Set in Regency England, the story centers on a defiant writer determined to challenge societal norms through her work. She captures the attention of a man willing to jeopardize his reputation and safety to help bring her bold ideas to the public. Their journey explores themes of ambition, love, and the struggle for creative freedom against a backdrop of strict societal expectations.

      Much Ado About Margaret
      3.4
    • A woman trapped in a loveless engagement joins forces with a mysterious man bent on vengeance against her fiancé in The Proposition, a lively tale of intrigue, revenge, and romance. What would you propose? Clemency Fry has always been certain that marriage is a ludicrous arrangement—a notion she has believed ever since reading a scandalous feminist treatise as a girl. But her outlook on romance suddenly changes after meeting the handsome Lord Boyle. With the proposition of a different sort of union, one with mutual respect and financial security for her family, Clemency is won over, but when the wedding is set and the plans are in motion, Lord Boyle turns cold and dismissive. Clemency fears the worst has come to fruition; she had been right all along about affairs of the heart. She has fallen into the one trap she swore she never would. Then Audric Ferrand comes to town seeking revenge against Lord Boyle on behalf of his sister, who also fell for his charm and wealth. Audric sees Clemency’s predicament as the opportunity he needs. He suggests they join forces, a proposition that is risky and outrageous, and could possibly lead to the destruction of both their reputations. Falling in love was never in the bargain, but the season has just begun—and romance is surely in the air.

      The Proposition
      3.4
    • "No matter how different best friends Adelle and Connie are, one thing they've always had in common is their love of a little-known gothic romance novel called Moira. So when the girls are tempted by a mysterious man to enter the world of the book, they hardly suspect it will work. But suddenly they are in the world of Moira, living among characters they've obsessed about for years. Except...all is not how they remembered it. The world has been turned upside down: The lavish balls and star-crossed love affairs are now interlaced with unspeakable horrors. The girls realize that something dark is lurking behind their foray into fiction--and they will have to rewrite their own arcs if they hope to escape this nightmare with their lives."-- Provided by publisher

      The Book of Living Secrets
      3.2
    • Dungeons & Dragons. Dungeon Academy - Die Weltmonsterschaft

      Eine spannende D&D Abenteuergeschichte für Kinder ab 8

      • 224 pages
      • 8 hours of reading

      Die Weltmonsterschaft an der Dungeon Academy! Etwas Riesiges klopft an die Tore der Dungeon Academy: Die Tiefwasser-Drachen sind da, um im Turnier des Schreckens anzutreten, das alle fünfzig Jahre stattfindet. Disziplin: Goreball. Die Mannschaft der Dungeon Academy ist zahlenmäßig und monstermäßig unterlegen – nichts Neues für Zelli Sturmrausch. Erst vor ein paar Wochen ist sie schließlich dem Nekromanten und seiner untoten Armee begegnet. Und ihr wiederkehrender Albtraum über eine düstere Macht, die die Welt zerstört, kann auch nichts Gutes bedeuten. Irgendetwas Finsteres lauert in der Academy! Aber nur Zelli scheint es zu bemerken – bis sie unter der Schule auf ein Geheimnis stößt, das die gesamten Vergessenen Reiche betrifft. Der zweite Band der spannenden Kinderbuchreihe aus der Welt von Dungeons & Dragons Durchgängig zweifarbig illustriert für abwechslungsreichen Lesespaß

      Dungeons & Dragons. Dungeon Academy - Die Weltmonsterschaft
      4.5
    • Zelli Sturmrausch und ihre Freunde kämpfen, um ihren Freund Bauble aus den Fängen des bösen Elgred Morbide zu befreien. Währenddessen droht ein Dracolich, ein untoter Drache, mit Rache. Zelli muss nicht nur Bauble retten, sondern auch die Dungeon Academy und die Vergessenen Reiche. Ein spannendes Finale für Dungeons & Dragons-Fans ab 8 Jahren.

      Dungeons & Dragons. Dungeon Academy. Die Hoffnung stirbt zuletzt. Das spannende Finale voller Drachen und Monster für kleine Fans zum 50-jährigen Jubiläum von D&D 2024
      5.0
    • Ein neues Abenteuer in der Welt des weltbekannten Computerspiel-Bestsellers »World of Warcraft«. Dunkle Wolken ziehen über Azeroth auf. Mithilfe seines magischen Kompasses muss Aram Dorn die Splitter einer legendären Waffe finden. Das Geheimnis dieses Schwerts scheint ebenso wie das drohende Unheil, das sie abwenden soll, mit seinem Vater Greydon Dorn auf hoher See verschollen zu sein. Doch nicht alle Geheimnisse sollen für immer verborgen bleiben. Das Schicksal von Azeroth liegt jetzt allein in Arams Händen. Der fulminante Abschluss der Traveler-Trilogie endet in einem letzten Gefecht zwischen Gut und Böse: Wird Aram es schaffen, Azeroth vor der ewigen Dunkelheit zu bewahren? Alle Bände der Traveler-Serie: World of Warcraft: Traveler (Band 1) World of Warcraft: Traveler. Die Goblin-Stadt (Band 2) World of Warcraft: Traveler. Das leuchtende Schwert (Band 3) Mit vielen Illustrationen von Brandon Dorman. Offiziell lizensiert durch Blizzard Entertainment.

      World of Warcraft: Traveler. Das leuchtende Schwert
      4.0
    • Зловещие тайны старой школы снова оживают! Для всех поклонников «Дома странных детей».Уездный старый дом... Толстые мрачные стены, заглушающие все крики. Дэн и его друзья видят странные и страшные сны о том, что произошло с ними прошлым летом в колледже Нью-Гемпшир. Чтобы избавиться от них, выход один — вернуться в то же место и взглянуть в лицо своим страхам.Когда каждому из них приходит пугающая фотография с надписью «С тобой не покончено», ребята понимают, что пришло время действовать. Им нужно найти ключ к разгадке старой тайны.

      Возвращение в Приют (Vozvrashcheniye v Priyut)