It is the Age of Ruin, a time in desperate need of heroes. But heroes are in short supply. Former rebel Sasha is an unwilling envoy between the powerful. Eremul the Halfmage languishes in disgrace, his warnings of approaching war falling on deaf ears. Yllandris, sorceress of the High Fangs, servant to a demon lord, has become that which she most despises. Davarus Cole, assassin of the immortal, lies on the brink of death. The legendary champion Brodar Kayne carves a bloody path towards his enemy of old in search of the woman he thought dead. In the second blistering instalment of THE GRIM COMPANY, past and present collide, plunging the Age of Ruin further into darkness...
Luke Scull Books
Luke Scull is a fantasy author whose debut novel earned a nomination for the David Gemmell Morningstar Award. In addition to his writing, he designs computer role-playing games, contributing to several acclaimed titles for prominent studios.




The Age of Ruin is near complete: the Fade have returned to cleanse humanity from the land. But a greater threat faces them both as an ancient enemy descends from the North.
The Grim Company
- 480 pages
- 17 hours of reading
In a dying world of wild magic, shapeshifters and warring tyrants an unlikely fellowship is formed of self-righteous outlaws, crippled turncoats and amoral mercenaries... A grim company indeed.