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Jason Schreier

    Jason Schreier
    Krev, pot a pixely
    Press reset: Vzestupy a pády ve videoherním průmyslu
    Kaana
    Krew, pot i piksele. Chwalebne i niepokojące opowieści o tym, jak robi się gry
    Press Reset
    Blood, Sweat, and Pixels
    • 2021

      Press Reset

      • 320 pages
      • 12 hours of reading
      4.1(5273)Add rating

      Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns, and how and if they recover

      Press Reset
    • 2017

      Blood, Sweat, and Pixels

      The Triumphant, Turbulent Stories Behind how Video Games are Made

      • 278 pages
      • 10 hours of reading
      4.2(1355)Add rating

      Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

      Blood, Sweat, and Pixels