Crucible of Chaos
- 321 pages
- 12 hours of reading
Dumas meets Deadpool in this stand-alone fantasy from the award-winning author of TRAITOR'S BLADE and THE MALEVOLENT SEVEN.
Sebastien de Castell brings a vibrant energy to his fantasy writing, drawing from a diverse career path that spans archaeology, music, and fight choreography. His approach to storytelling is enriched by this wide array of experiences, which he views as interconnected threads in his creative process. Readers can expect thrilling adventures and immersive worlds.







Dumas meets Deadpool in this stand-alone fantasy from the award-winning author of TRAITOR'S BLADE and THE MALEVOLENT SEVEN.
Swordplay, magic, intrigue and friendships stronger than iron: the first volume in the new swashbuckling fantasy series by the bestselling author of The Greatcoats.
Brandon Sanderson meets Deadpool in this dark, irreverent fantasy from the bestselling author.
The third utterly compelling fantasy adventure in the ARGOSI trilogy, exploring the origins of the SPELLSLINGER series to enrapture devotees as well as newcomers alike. While liberating a notorious thief from prison, Ferius Parfax encounters an inmate named Chedran, one of the last living members of her people, the Mahdek.
Magie ist auch nur Trickserei. Zumindest größtenteils Kellen wird bald 16 und steht kurz vor seiner Magierprüfung. Leider schwinden seine Kräfte Stück für Stück – und wenn er durchfällt, steigt er vom Sohn des mächtigsten Clan-Lords zum Diener ab! Doch so schnell gibt er nicht auf. Während andere mit Elementen zaubern, spielt Kellen geschickt mit Worten. Bisher hat er sich so durchs Leben getrickst – und gewinnt sogar sein erstes Duell, auch wenn er dabei fast draufgeht. Glücklicherweise erscheint genau in diesem Moment eine Fremde, die ihn ganz ohne Magie wiederbelebt. Zusammen stoßen die beiden auf Intrigen, die alles infrage stellen, woran Kellen je geglaubt hat.
Ferius Parfax has a simple plan: kill every last inhabitant of the spell- gifted nation that destroyed her people, starting with the man who murdered her parents.
New to the ways of the Argosi, the tribe of wandering philosophers who seek to defeat evil by wit and guile, Ferius Parfax encounters a hideous plague, the Red Scream. Highly contagious, caught by the hearing of a deadly verse, it turns its victims into mindless monsters that destroy all human life they come into contact with. With the help of a deaf boy whom she has saved from two horrifying victims of the plague, she sets out to find the source of the Red Scream and overcome it's terrifying power. Along the way she is joined by another Argosi, Rosie, who purports to be so much wiser and more adept than Ferius, but who turns out to have her own dark secrets
Келлен со страхом ждёт своего шестнадцатого дня рождения. Ему пора пройти испытание и стать Творцом Заклинаний. Только у него есть одна проблема: его магия отказывается работать. И если он немедленно не найдёт способ её разбудить, ему придётся уйти в изгнание или чего хуже – стать слугой в родном доме. Чтобы вернуть свою магию, он готов рискнуть всем, даже жизнью. Но когда в город прибывает загадочная рыжеволосая странница Фериус Перфекс его мир рушится. Смелая, непредсказуемая, отчаянная, владеющая особенной магией древних карт, она может открыть ему иной путь, научить другой магии, основанной на физических законах. Перед Келленом встает нелегкий выбор – смириться с позорной судьбой слуги или довериться незнакомке… Иногда приходится играть теми картами, которые тебе выпали.
The final book in the page-turning 'Spellslinger' fantasy series.
The penultimate novel in the fantastical Spellslinger series
There are three things that earn you a man’s name among the Jan’Tep. The first is to demonstrate the strength to defend your family. The second is to prove you can perform the high magic that defines our people. The third is simply to reach the age of sixteen. I was a few weeks shy of my birthday when I learned that I wouldn’t be doing any of those things. Magic is a con game. Kellen is moments away from facing his first mage's duel and the start of four trials that will make him a spellcaster. There's just one problem: his magic is gone. As his sixteenth birthday approaches, Kellen falls back on his cunning in a bid to avoid total disgrace. But when a daring stranger arrives in town, she challenges Kellen to take a different path. Ferius Parfax is one of the mysterious Argosi - a traveller who lives by her wits and the three decks of cards she carries. She's difficult and unpredictable, but she may be Kellen's only hope...
Na het overweldigende eerste deel, verschijnt nu het tweede deel uit de magische Spellslinger-serie. Vier maanden nadat Kellen zijn bevolking is ontvlucht, blijkt hij nog slechter te zijn in overleven als vogelvrijverklaarde dan als magiër. En dat zijn enige bondgenoten een opschepperige kaartspeler en een stelende eekhoornkat zijn, helpt ook niet al mee. Dan ontmoet hij Seneira, een geblinddoekt meisje dat niet blind is. Haar geheimen betrekken Kellen bij een samenzwering van magie, chantage en moord. Het is aan Kellen om de magiër te vinden die verantwoordelijk is voor de slachtoffers van deze mystieke plaag, beter bekend als het schaduwzwart... Kan hij op zijn verstand vertrouwen om in leven te blijven in het land van de Zeven Zanden?
The fourth book in the page-turning SPELLSLINGER fantasy series.
The third book in the rich, compelling and laugh-out-loud series for all teen, YA, adult and fantasy readers. Perfect for fans of The Dark Tower, Firefly, The Hunger Games and Guardians of the Galaxy.
Would you - could you? - uphold the law at the cost of those you love? Falcio val Mond, First Cantor of the Greatcoats, is on the brink of fulfilling his dead King's dream: Aline is about to take the throne and restore the rule of law once and for all. But for the Greatcoats, nothing is ever that simple. In neighbouring Avares, an enigmatic new warlord is uniting the barbarian armies and even worse, he is rumoured to have a new ally: Falcio's old nemesis Trin. With the armies of Avares at her back, she'll be unstoppable. Falcio, Kest and Brasti go racing north to stop her, but in those cold, treacherous climes they discover something altogether different - and far more dangerous: a new player plans to take the throne of Tristia, and the Greatcoats, for all their determination and skill, may not be able to stop him.
How do you survive a mage's duel without magic? Kellen's about to risk everything: His family, his home, even his own life...
The second book in the rich, compelling and laugh-out-loud series for all teen, YA, adult and fantasy readers. Perfect for fans of The Dark Tower, Firefly, The Hunger Games and Guardians of the Galaxy.
Fantasy. How do you kill a Saint? Falcio, Brasti and Kest are about to find out. The Dukes were already looking for ways to weasel out of their promise to put Aline on her father's throne. - But with Saints turning up dead, rumors are spreading that the Gods themselves oppose her ascension. To make matters worse, the churches are also pushing for control and have brought back their own military orders - including church knights and, worst of all, the Inquisitors, who have their own, much harsher form of justice. The only way Falcio can stop the country turning into a vicious theocracy is to find the Saint-killer
Tristia is a nation riven by intrigue and corruption - its idealistic young king is dead and its heroes, the Greatcoats, have been disbanded and branded traitors - but that doesn't mean Falcio, Kest and Brasti no longer have a mission. Falcio Val Mond has completed the final task given to him by King Paelis: he has found the King's Charoites (well, one at least), and now he, Kest and Brasti must protect the girl from those her want her dead. That would be simple enough, if it weren't for the Dashini, the legendary assassins, getting in their way, not to mention the Dukes, who are desperate to hold on to their power at any cost, or Trin, the daughter of the ruthless Duke of Rijou and the cruel Duchess of Hervor, who is determined to be Queen of Tristia. Of course, the fact that the heir to the throne is thirteen years old doesn't help, nor the fact that Falcio is slowly dying of poison. And then there is the Greatcoats Lament...
Falcio is the first Cantor of the Greatcoats. Trained in the fighting arts and the laws of Tristia, the Greatcoats are travelling Magisters upholding King's Law. They are heroes. Or at least they were, until they stood aside while the Dukes took the kingdom, and impaled their King's head on a spike. Now Tristia is on the verge of collapse and the barbarians are sniffing at the borders. The Dukes bring chaos to the land, while the Greatcoats are scattered far and wide, reviled as traitors, their legendary coats in tatters. All they have left are the promises they made to King Paelis, to carry out one final mission. But if they have any hope of fulfilling the King's dream, the divided Greatcoats must reunite, or they will also have to stand aside as they watch their world burn.