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Ed Greenwood

    July 21, 1959

    This author is primarily known as the creator of the vast Forgotten Realms fantasy world, which served as the foundation for his long-running tabletop RPG campaign. His work focuses on the detailed development of this world, known as Realmslore, and on writing stories for various publications. His works are valued for the depth and intricacy of the game worlds that shape the experience for players and readers alike. The author is a recognized creator in the realm of fantasy literature and game design.

    The Halls of Stormweather
    Elminster Enraged
    Castlemourn Campaign Setting
    Dark Lord
    Forgotten Realms - 3: Lands of Intrigue
    Forgotten Realms
    • Forgotten Realms

      • 320 pages
      • 12 hours of reading

      Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!

      Forgotten Realms
      4.2
    • Forgotten Realms - 3: Lands of Intrigue

      Erlkazar & Folk of Intrigue

      Greetings, kind travelers! The roads south to the Lands of Intrigue are long and dusty, yet they promise greatness and glory for merchants, adventurers, and scholars. Those brave enough to venture here will encounter unique forms of power, magic, and culture found nowhere else in Faerûn. This expansion, developed from out-of-print material, offers over 150 pages of new content. The first section explores Tethyr, detailing its transformation from an elven homeland to a human nation, and its recent restoration from anarchy. Once plagued by the malevolent Empire of Shoon, Tethyr now stands as the safest realm in the Lands of Intrigue, though remnants of its dark past linger in the form of monsters and wandering spirits. The second section focuses on Amn, known as Coinland, where wealth is the lifeblood, sourced from trade along the Sword Coast and distant colonies. However, a shadow looms over those fixated on their riches. The third section introduces Erlkazar, a previously undocumented domain ready for DMs to develop for their campaigns. It also unveils the hidden powers of the South, including the Cowled Wizards, Knights of the Shield, Shadow Thieves, and the undead sorcerers of the Twisted Rune. Two poster maps illustrate the Lands of Intrigue, the Nelanther Pirate Isles, and the ruins of Shoonach, alongside over a dozen additional maps of Amn, Tethyr, and the Maztican colonies.

      Forgotten Realms - 3: Lands of Intrigue
      4.0
    • Writer Rod Everlar is suddenly drawn into a fantasy world of his own creation, a land dominated by three powerful dark wizards, and must draw on all his skills to gain control of Falconfar and defeat the spreading evil before it is too late.

      Dark Lord
      3.0
    • Castlemourn is a land that had been devastated by a magical war. No one remembers exactly what happened or why it happened, but the evidence is everywhere. From the ashes of that great war, many petty kingdoms have risen, slowly putting the pieces of life back together. However, there is a sense of change, and of darkness, in the air. Will war return to the lands of Castlemourn? What can be found it the many ruins that dot the landscape? Will it be answers, treasure, long-lost magic, or just death? How will you be involved in what is to come? The Castlemourn Campaign Setting is a 256-page, full-color guide to the lands and people of Mournra. Ed Greenwood and others have succeeded in creating a world rich in detail, mystery, and adventure.

      Castlemourn Campaign Setting
      3.8
    • Elminster Enraged

      • 400 pages
      • 14 hours of reading

      "Severely weakened and in need of power, the goddess of magic sets Elminster and his archenemy Manshoon on a quest that will not only test their faith and fortitude--but also force them to work together. Manshoon defies his goddess and focuses on his own ambitions, blasting Elminster deep into the earth, utterly destroying him. Or so he thinks"--Page 4 of cover.

      Elminster Enraged
      4.0
    • The Halls of Stormweather

      • 342 pages
      • 12 hours of reading

      This anthology of seven stories introduces not just one realm of good and evil, not just one family of troubled heroes, but the whole of the remarkable Forgotten Realms world. Original.

      The Halls of Stormweather
      4.0
    • Kobold Guide to Combat

      • 160 pages
      • 6 hours of reading

      At the heart of every adventure lies conflict. A Full-Throated Battle Cry, the Clash of Swords, the Smell of Smoke & Blood... COMBAT! Whether it's between a cursed knight and an elf prince at swordspoint, adventurers facing down an ogre, or two great armies clashing for ultimate power, combat changes everything. Between these covers, more than 15 master game designers and storytellers get into the thick of it. These essays cover strategy and tactics, and the history of military systems at war. They demonstrate how to increase the tension in a conflict, and use monsters, magic, and war machines on the field. And these creators show you how to create great combat on the tabletop and in your storytelling. Open these pages and enter the fray!

      Kobold Guide to Combat
      3.7
    • Silver Marches

      • 160 pages
      • 6 hours of reading

      This accessory provides a wealth of highly detailed information about one of the most popular regions of the Forgotten Realms world. In addition to new spells, monsters, magic items, and prestige classes native to the region, "Silver Marches" also includes a poster map and many detailed adventure sites.

      Silver Marches
      3.9
    • Forgotten Realms: Realms of Shadow

      Return of the Archwizards Anthology

      • 340 pages
      • 12 hours of reading

      An anthology of stories tied to the Realms-shaking Return of the Archwizards series.Realms of Shadow contains stories that explore the secondary effects of the events that take place in the Return of the Archwizards series. With new stories from authors such as R.A. Salvatore, Ed Greenwood, Elaine Cunningham, and Troy Denning, fans will be even more excited to find out about the course of events that will change the face of the Realms.

      Forgotten Realms: Realms of Shadow
      3.9