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Ed Greenwood

    July 21, 1959

    This author is primarily known as the creator of the vast Forgotten Realms fantasy world, which served as the foundation for his long-running tabletop RPG campaign. His work focuses on the detailed development of this world, known as Realmslore, and on writing stories for various publications. His works are valued for the depth and intricacy of the game worlds that shape the experience for players and readers alike. The author is a recognized creator in the realm of fantasy literature and game design.

    The Halls of Stormweather
    Elminster Enraged
    Castlemourn Campaign Setting
    Dark Lord
    Forgotten Realms - 3: Lands of Intrigue
    Forgotten Realms
    • Forgotten Realms

      • 320 pages
      • 12 hours of reading

      Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!

      Forgotten Realms
      4.2
    • Forgotten Realms - 3: Lands of Intrigue

      Erlkazar & Folk of Intrigue

      Greetings, kind travelers! The roads south to the Lands of Intrigue are long and dusty, yet they promise greatness and glory for merchants, adventurers, and scholars. Those brave enough to venture here will encounter unique forms of power, magic, and culture found nowhere else in Faerûn. This expansion, developed from out-of-print material, offers over 150 pages of new content. The first section explores Tethyr, detailing its transformation from an elven homeland to a human nation, and its recent restoration from anarchy. Once plagued by the malevolent Empire of Shoon, Tethyr now stands as the safest realm in the Lands of Intrigue, though remnants of its dark past linger in the form of monsters and wandering spirits. The second section focuses on Amn, known as Coinland, where wealth is the lifeblood, sourced from trade along the Sword Coast and distant colonies. However, a shadow looms over those fixated on their riches. The third section introduces Erlkazar, a previously undocumented domain ready for DMs to develop for their campaigns. It also unveils the hidden powers of the South, including the Cowled Wizards, Knights of the Shield, Shadow Thieves, and the undead sorcerers of the Twisted Rune. Two poster maps illustrate the Lands of Intrigue, the Nelanther Pirate Isles, and the ruins of Shoonach, alongside over a dozen additional maps of Amn, Tethyr, and the Maztican colonies.

      Forgotten Realms - 3: Lands of Intrigue
      4.0
    • Writer Rod Everlar is suddenly drawn into a fantasy world of his own creation, a land dominated by three powerful dark wizards, and must draw on all his skills to gain control of Falconfar and defeat the spreading evil before it is too late.

      Dark Lord
      3.0
    • Castlemourn is a land that had been devastated by a magical war. No one remembers exactly what happened or why it happened, but the evidence is everywhere. From the ashes of that great war, many petty kingdoms have risen, slowly putting the pieces of life back together. However, there is a sense of change, and of darkness, in the air. Will war return to the lands of Castlemourn? What can be found it the many ruins that dot the landscape? Will it be answers, treasure, long-lost magic, or just death? How will you be involved in what is to come? The Castlemourn Campaign Setting is a 256-page, full-color guide to the lands and people of Mournra. Ed Greenwood and others have succeeded in creating a world rich in detail, mystery, and adventure.

      Castlemourn Campaign Setting
      3.8
    • Elminster Enraged

      • 400 pages
      • 14 hours of reading

      "Severely weakened and in need of power, the goddess of magic sets Elminster and his archenemy Manshoon on a quest that will not only test their faith and fortitude--but also force them to work together. Manshoon defies his goddess and focuses on his own ambitions, blasting Elminster deep into the earth, utterly destroying him. Or so he thinks"--Page 4 of cover.

      Elminster Enraged
      4.0
    • The Halls of Stormweather

      • 342 pages
      • 12 hours of reading

      This anthology of seven stories introduces not just one realm of good and evil, not just one family of troubled heroes, but the whole of the remarkable Forgotten Realms world. Original.

      The Halls of Stormweather
      4.0
    • Kobold Guide to Combat

      • 160 pages
      • 6 hours of reading

      At the heart of every adventure lies conflict. A Full-Throated Battle Cry, the Clash of Swords, the Smell of Smoke & Blood... COMBAT! Whether it's between a cursed knight and an elf prince at swordspoint, adventurers facing down an ogre, or two great armies clashing for ultimate power, combat changes everything. Between these covers, more than 15 master game designers and storytellers get into the thick of it. These essays cover strategy and tactics, and the history of military systems at war. They demonstrate how to increase the tension in a conflict, and use monsters, magic, and war machines on the field. And these creators show you how to create great combat on the tabletop and in your storytelling. Open these pages and enter the fray!

      Kobold Guide to Combat
      3.7
    • Silver Marches

      • 160 pages
      • 6 hours of reading

      This accessory provides a wealth of highly detailed information about one of the most popular regions of the Forgotten Realms world. In addition to new spells, monsters, magic items, and prestige classes native to the region, "Silver Marches" also includes a poster map and many detailed adventure sites.

      Silver Marches
      3.9
    • Forgotten Realms: Realms of Shadow

      Return of the Archwizards Anthology

      • 340 pages
      • 12 hours of reading

      An anthology of stories tied to the Realms-shaking Return of the Archwizards series.Realms of Shadow contains stories that explore the secondary effects of the events that take place in the Return of the Archwizards series. With new stories from authors such as R.A. Salvatore, Ed Greenwood, Elaine Cunningham, and Troy Denning, fans will be even more excited to find out about the course of events that will change the face of the Realms.

      Forgotten Realms: Realms of Shadow
      3.9
    • Elminster Must Die

      • 387 pages
      • 14 hours of reading

      The long-anticipated return of Elminster, the most famous mage in the Forgotten Realms�--now in paperback! Elminster, the most famous wizard in the Forgotten Realms, has foiled countless world-spanning threats, leaving a trail of powerful enemies behind him. Now that the Spellplague has robbed Elminster of much of his power, those enemies are coming out of the shadows, whetting their blades, and preparing to hunt him down.

      Elminster Must Die
      3.8
    • The Herald

      • 352 pages
      • 13 hours of reading

      "In the 6th and final book of the multi-author Sundering series launched by New York Times best-selling author R.A. Salvatore, Ed Greenwood, the creator of the Forgotten Realms, further chronicles the exploits of Elminster as he fights for the future of Faerun. Chaos grips Faerun as vainglory, prophecy, and ancient forces co-mingle in the shadows cast by war. At the heart of it all, Mystra, the great Goddess of Magic, has withdrawn from the world. Without her protection, Elminster, her greatest champion, fears for the nascent Weave, the fabric of magic Mystra wields to bind Faerun. Will the Nightseer Shar, mistress of the great and fearsome Shadovar, seize the opportunity to blanket the world with her Shadow Weave? With the help of Storm Silverhand and his protege Amarune, Elminster works frantically to strengthen the Weave's tethers and forestall what seems an inevitable reckoning. But other interests machinate for their own sinister ends. As the Sundering draws nigh, Elminster and his heroic cohort must see the signs for what they are. The choice of worlds lies in the balance"--

      The Herald
      3.9
    • It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory.Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will . . . . It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic. Antarn the SageThe High History of Faerunian Archmages Mighty

      Elminster in Myth Drannor
      3.8
    • Elminster. The Making of a Mage

      • 312 pages
      • 11 hours of reading

      From the back cover: It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers and evil sorcerers.

      Elminster. The Making of a Mage
      3.8
    • Hand of Fire

      • 377 pages
      • 14 hours of reading

      Shandril continues her epic battle against the dark forces of evil in the conclusion of the trilogy that began with Spellfire and Crown of Fire. Original. 75,000 first printing.

      Hand of Fire
      3.8
    • Cormyr

      • 486 pages
      • 18 hours of reading

      The Epic Historical Saga of the Most Powerful Nation in the Realms Cormyr has been ruled by the Obarskyr family since its inception one and a half millennia ago. Now its king, Azoun IV, lies on his deathbed, and the vultures are circling, hoping to usurp the throne for their own. Against this crisis of state, the history of the Forest Kingdom unfolds, relating the previously untold story of a nation, its rulers, and its wizards. Cormyr: A Novel is the epic historical saga of the most powerful nation in the Forgotten Realms fantasy world, as told by the world's co-creators.

      Cormyr
      3.8
    • Elminster's Daughter

      • 384 pages
      • 14 hours of reading

      Narnra of Waterdeep, a thief living in the City of Splendors, has always wondered who her father is, and is shocked to realize it is Elminster of Shadowdale.

      Elminster's Daughter
      3.8
    • Band of Four: A Dragon's Ascension

      • 384 pages
      • 14 hours of reading

      A Dragon's Ascension - A Band of Four novelAglirta is known as the Kingless Land. Once a prosperous and peaceful river valley, it has fallen into lawlessness, and its feuding baronies are engaged in a constant state of war. But the land is kingless no more, for the Sleeping King of legend, King Kelgrael, has been reawakened by the efforts of the valiant Band of Four:- Hawkril, a bold and brave warrior gifted with great strength and fortitude- Craer, the crafty and clever thief- Sarasper, the learned and wise healer and last but not least- Lady Embra Silvertree, the mystical Lady of Jewels, a powerful sorceressYet peace has not returned. In The Kingless Land, high magic and wizard kings stood in the way, while in The Vacant Throne , civil wars and backstabbing barons resisted the restoration of order.Now, a powerful warlord comes to the front to take control through military might, while the diabolic minions of the Serpent move into position for a climactic battle that will scar the Band of Four forever.

      Band of Four: A Dragon's Ascension
      3.8
    • Shadows of Doom

      • 314 pages
      • 11 hours of reading

      "Elminster's DoomIt was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was still to come. The gods were about to be summoned to a reckoning, and among them was Mystra, goddess of all magic. She knew it was likely she, along with the other gods, was about to be stripped of godhood.Yet to shatter governance over magic would mean ruin for the world she loved.  So Mystra made certain preparations, looking always for a worthy successor . . . yet until the Ascension of that worthy one, her power must be preserved.A lone mortal must carry the greatest share of her divine energy, the silver fire, until the mantle of magic could be reclaimed. It was the fate of this mortal to risk being destroyed or driven wild, without warning.It was Elminster's Doom."

      Shadows of Doom
      3.8
    • Swords of Eveningstar

      • 432 pages
      • 16 hours of reading

      Follows the youthful adventures and exploits of Florin, Islif, and Jhessail as they earn a reputation for themselves and defend their world against an insidious and devious evil.

      Swords of Eveningstar
      3.8
    • Spellfire

      • 382 pages
      • 14 hours of reading

      In a far-off realm where danger reigns supreme, Shandril's courage is put to the ultimate test by the powers of unspeakably evil monsters and wicked magical forces

      Spellfire
      3.8
    • Realms of the Underdark

      • 345 pages
      • 13 hours of reading

      Short stories by Ed Greenwood, R. A. Salvatore, Elaine Cunningham, and other notable authors provide a fantastical portrait of the realms of the underdark, the home of the drow and the other unspeakable monsters of the dark. Original. 100,000 first printing.

      Realms of the Underdark
      3.8
    • Forgotten Realms: Realms of the Arcane

      • 312 pages
      • 11 hours of reading

      Candlekeep boasts one of the finest libraries in the Realms, where the privileged few may conduct their research. But what about its secret collections? Volumes and scrolls long forgotten or hidden from the inquiring eyes of browsers. Volumes dealing with matters that can only be described asarcane. New tales of Torl past and present by favorite Realms authors, including: Ed Greenwood, Elaine Cunningham, Jeff Grubb, Mark Anthony, and others

      Forgotten Realms: Realms of the Arcane
      3.7
    • Swords of Dragonfire

      • 384 pages
      • 14 hours of reading

      The second title in an exciting new trilogy by bestselling author Greenwood is a fast-paced sword-and-sorcery adventure in which Florin and his friends find themselves the pawns of both dark and noble forces in a battle for power. Original.

      Swords of Dragonfire
      3.6
    • The Temptation of Elminster

      • 410 pages
      • 15 hours of reading

      How do you tempt an archmage who has everything?From a dark and dusty tomb, Elminster emerges, seeking the guidance of Mystra, and finds only silence. He is drawn into the clutches of the mysterious and sinister Lady of Shadows. The path he takes will lead to a Realms-shaking confrontation where Elminster has to make the most important choice of his long life.Whatever he decides, the Realms will be forever changed . . . How do you tempt an archmage who has everything?From a dark and dusty tomb, Elminster emerges, seeking the guidance of Mystra, and finds only silence. He is drawn into the clutches of the mysterious and sinister Lady of Shadows. The path he takes will lead to a Realms-shaking confrontation where Elminster has to make the most important choice of his long life.Whatever he decides, the Realms will be forever changed . . .

      The Temptation of Elminster
      3.7
    • Spellstorm

      • 288 pages
      • 11 hours of reading

      Gathered together in a merchant's mansion to gain possession of the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells, archwizards become trapped in a vicious spellstorm as they face down the infamous Elminster of Shadowdale, who claims he's just there to decide who gets the Lost Spell, but who clearly has an agenda of his own. But then the archwizards start dying.

      Spellstorm
      3.4
    • Stormlight

      • 307 pages
      • 11 hours of reading

      Strange magic is on the loose in Firefall Keep -- magic that kills.The mightiest War Wizards are baffled, and the shadow of destruction threatens valiant Harpers and nobles of the fair realm of Cormyr alike. With Harpers in jeopardy, it is up to the legendary Bard of Shadowdale, Storm Silverhand, to overcome this lethal and mysterious force."Whenever I think I can relax at last, someone hastens to brutally point out to me that I've fresh work to do. It's time to save the world again." -- Storm SilverhandStormlight is the fourteenth in an open-ended series of novels focusing on the Harpers, the secret organization for Good in the Forgotten Realms fantasy world.

      Stormlight
      3.7
    • Death Masks

      • 438 pages
      • 16 hours of reading

      Revealed in death to have been Masked Lords, three more citizens had been murdered over the preceding day and night: the Sembian wine-seller and collector Oszbur Malankar; the half-elf sorceress and artisan Dathanscza Meiril; and the moneylender, landlord, and investor Ammasker Gwelt. All of Waterdeep now knew someone was killing the Lords of Waterdeep, one by one. Yet that was about where truth ended and speculation--however plausible--began. The broadsheets were full of wild conjecture. Who's behind this? The ousted Lord Neverember? The Zhentarim, the Cult of the Dragon or some other Outland Power? The Xanathar? Some cabal of guilds or nobles planning a coup? The rumors would rage on, whether the Open Lord Laeral Silverhand did something or not. That was the trouble with rumors; once loosed, they roamed free like snarling, untamed beasts, with no simple way of stopping them.

      Death Masks
      3.3
    • Death of the Dragon

      • 416 pages
      • 15 hours of reading

      As an enormous red dragon ravages the kingdom of Cormyr, leaving the land at the mercy of goblins and other creatures of the dark, King Azoun IV prepares to make the ultimate sacrifice in order to save his beloved realm. Reprint.

      Death of the Dragon
      3.7
    • Serpent Kingdoms (Forgotten Realms)

      • 191 pages
      • 7 hours of reading

      A new sourcebook that details various serpentine races throughout the Forgotten Realms world. This accessory provides a wealth of highly detailed information about all serpent-related creatures in the Forgotten Realms. Popular races such as the yuan-ti, naga, and various lizard races are explored at great length, with new monsters and new characters, deities, prestige classes, magic, and magic items tied to each race. In addition, many of the regions to which serpent folk are indigenous are explored in detail, many for the first time in a Forgotten Realms product.

      Serpent Kingdoms (Forgotten Realms)
      3.6
    • The City of Splendors

      • 544 pages
      • 20 hours of reading

      In the streets of Waterdeep, conspiracies run like water through the gutters, bubbling beneath the seeming calm of the city's life. As a band of young, foppish lords discovers there is a dark side to the city they all love, a sinister mage and his son seek to create perverted creatures to further their twisted ends.

      The City of Splendors
      3.6
    • All Shadows Fled

      • 308 pages
      • 11 hours of reading

      Although the Shadowmasters are finally on the run, the evil ones have no plans to relinquish their dreams of conquest, even if it means total anhilation, and it is up to Elminster, Khelben, and Alustriel to end the reign of terror forever. Original. 75,000 first printing.

      All Shadows Fled
      3.7
    • Crown of Fire

      • 375 pages
      • 14 hours of reading

      Shandril finds that having the power of spellfire forces her to run from the evil Zhentarim who wants that power for himself and the renegade wizards.

      Crown of Fire
      3.7
    • Forgotten Realms. Cloak of Shadows

      The Shadow of the Avatar. Book 2

      • 315 pages
      • 12 hours of reading

      The Shadow Over FaerûnThe Time of Troubles had arrived. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn had come.But wrathful and warring gods were not Faerûn's only problem.The dreaded and insidious Shadowmasters had seized the opportunity to increase their influence and power while Mystra and her minions were otherwise engaged. The Shadowmasters had woven a mgical cloak of spells that would render the wearer invisible to their rival's magic.The shadow over Faerûn spreads.The Shadow Over FaerûnThe Time of Troubles had arrived. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn had come.But wrathful and warring gods were not Faerûn's only problem.The dreaded and insidious Shadowmasters had seized the opportunity to increase their influence and power while Mystra and her minions were otherwise engaged. The Shadowmasters had woven a mgical cloak of spells that would render the wearer invisible to their rival's magic.The shadow over Faerûn spreads.

      Forgotten Realms. Cloak of Shadows
      3.6
    • Taken prisoner by a powerful demon, Elminster, the legendary wizard, finds himself imprisoned in hell, where he is tortured for his powerful mind and confronts the awful choice between death or madness. Reprint.

      Forgotten Realms. Elminster in Hell
      3.6
    • Band of Four: The Vacant Throne

      • 416 pages
      • 15 hours of reading

      Aglirta is known as the Kingless Land. Once prosperous and peaceful, it has fallen into lawlessness, studded with feuding baronies engaged in a constant state of war . . . but the land is kingless no more.The legendary Sleeping King has been reawakened by the efforts of the valiant Band of -Hawkril, a bold and brave warrior gifted with great strength and fortitude-Craer, the crafty and clever thief-Sarasper, the learned and wise healer-Lady Embra Silvertree, the mystical Lady of Jewels, a powerful sorceressWith the aid of the Dwaerindim Stones, the King's curse has been lifted . . . but it will take more than the Dwaerindim to restore him to the long vacant throne of the land. Ambitious and devious barons are ready to challenge him for the throne, while dark, inhuman forces wait for the chance to bring Aglirta under its evil shadow. The Band of Four must quest for a powerful secret that will restore the kingdom to its former glory.

      Band of Four: The Vacant Throne
      3.6
    • Silverfall

      Stories of the Seven Sisters

      • 376 pages
      • 14 hours of reading

      Seven beautiful sisters, all touched by the hand of the goddess Mystra, are together in one book for the first time as they match wits and magical powers with a Realms-spanning conspiracy.

      Silverfall
      3.4
    • The Mercenaries

      • 85 pages
      • 3 hours of reading

      A shadowy figure hires a group of unemployed pirates to aid him on a dangerous mission. But the mission has a hidden purpose, and somewhere behind the scenes it connects to the kidnapping of a young bride from Waterdeep.

      The Mercenaries
      3.4
    • Band of Four - 1: The Kingless Land

      • 384 pages
      • 14 hours of reading

      Aglirta is known as the Kingless Land--once prosperous and peaceful, it has now fallen into lawlessness, studded with feuding baronies engaged in a constant state of war. The only hope for peace lies in the legend of the Sleeping King: destined to rise and restore peace when the Dwaerindim stones are recovered. Lady Embra Silvertree is the sorceress daughter of a bellicose baron with an eye towards world domination. She has been imprisoned by her father who hopes to use her as a magical battery to fortify his castle. When a pair of good natured rogues attempt to steal one of her jewel encrusted gowns, they are quickly enlisted as allies to help her escape and, with the aid of a shape-shifting cleric, to seek out the Dwaerindim.

      Band of Four - 1: The Kingless Land
      3.4
    • Dungeons & Dragons: Forgotten Realms

      • 124 pages
      • 5 hours of reading

      Forgotten Realms creator Ed Greenwood opens the adventures of an unlikely new band of heroes who get into a bit more trouble than usual in the fabled port city of Waterdeep, but soon discover some of the seedier corners of the wider Realms — the hard way! Joined by artist Lee Ferguson and Sal Buscema, this new series kicks off a deadly tale with a kidnapping that is more — and less — than it seems.

      Dungeons & Dragons: Forgotten Realms
      2.9
    • The Wizard's Mask

      • 432 pages
      • 16 hours of reading

      Into the Shattered TombIn the war-torn lands of Molthune and Nirmathas, where rebels fight an endless war of secession against an oppressive military government, the constant fighting can make for strange alliances. Such is the case for the man known only as The Masked, the victim of a magical curse that forces him to hide his face, and an escaped halfling slave named Tantaerra. Thrown together by chance, the two fugitives find themselves conscripted by both sides of the conflict and forced to search for a magical artifact that could help shift the balance of power and end the bloodshed for good. But in order to survive, the thieves will first need to learn the one thing none of their adventures have taught them: how to trust each other.From New York Times bestselling author and legendary game designer Ed Greenwood comes a new adventure of magic, monsters, and unlikely friendships, set in the award-winning world of the Pathfinder Roleplaying Game.

      The Wizard's Mask
      2.9
    • Embark on thrilling adventures in Eberron's dark fantasy landscape, where Abraxis Wren, the city's most infamous Inquisitive, navigates the treacherous streets of Sharn alongside his loyal friend Torin. Experience the vibrant yet perilous port city of Waterdeep, where a group of unlikely heroes faces unexpected challenges. Finally, journey to the enchanting Feywild, home to the whimsical Witchlight Carnival, where delights and dangers intertwine. Each tale immerses readers in rich lore, captivating characters, and the excitement of Dungeons & Dragons.

      Dungeons & Dragons Library Collection, Vol. 2
    • Etwas stimmt nicht in der Totenstadt. Die Verstorbenen regen sich in ihren Gräbern, die von Familie Carver gepflegt werden. Die Toten wissen, dass die Carvers sich gut um ihre Ruhestätten kümmern und lassen sie daher in Frieden. Dann aber geschehen plötzlich seltsame Dinge, und die Toten beginnen, Tiefwasser heimzusuchen. Sophraea Carver, jüngster Spross der Familie, ist neben dem historischen Friedhof aufgewachsen und fest entschlossen, der Sache auf den Grund zu gehen, ehe sie ganz Tiefwasser gefährdet. Gemeinsam mit dem jungen Magier Gustin begibt sie sich auf die Suche nach Ursachen für die Unruhe unter den Toten ...

      Die Totenstadt. Ed Greenwoods Tiefwasser 4
      4.0
    • Myth Drannor, die prächtigste Stadt im Feenreich, existiert nicht mehr. In ihren Ruinen lauern feindselige Kreaturen und Schurken aller Art. Aber die legendäre Stadt lebt in der Erinnerung fort, und viele machen sich auf den Weg zu ihr, um dort Erlösung zu finden. Der Magier Elminster erwacht dort in einem dunklen Grabgewölbe und sucht aufs Neue den Beistand der Göttin Mystra. Dabei gerät der junge Held an die geheimnisvolle Herrin der Schatten, welche ihn vor die schwierigste Entscheidung seines Lebens stellt...

      Die Legende von Elminster 3: Die Versuchung
      4.0
    • Elminster

      Myth Drannor

      • 284 pages
      • 10 hours of reading

      Még a dicsõséges elf város, Cormanthor idejében történt mindez, amikor a Középföldek barbároknak adtak otthont, sárkányok uralták az eget és az elfek nem bíztak senkiben. Varázslók és harcosok egyformán pusztítással fenyegették saját népeiket a dicsõséget erõszakosan kutató, de meddõ kalandjaikkal. Ekkoriban történt, hogy Elminster Cormanthorba vezéreltetett, a Dal Tornyába, ahol Eltargrim volt az Uralkodó. Tizenkét nyarat töltött ott, majd még többet és sok hatalmas mágustól tanulta ki a Mûvészetet. Megtanulta érezni a mágiát és hogy hogyan irányítsa az akaratával# Feljegyezték azt is, hogy amikor Mythal megszületett és Cormanthorból Myth Drannor lett, Elminster azok között volt, akik a hatalmas mágiát a város köré szõtték.

      Elminster
      3.0
    • Die Fortsetzung des märchenhaften Fantasy-Zyklus bietet Abenteuer, Kämpfe und Magie. Obwohl der Thron von Aglirta besetzt ist, bleibt das Land unruhig, da die Priester der Schlange eine Seuche verbreiten, die Menschen in Werwölfe verwandelt.

      Der Ring der Vier 4. Die Schattenpriester
      3.5
    • Dungeons & Dragons

      • 148 pages
      • 6 hours of reading

      Dieser Band präsentiert vier weitere Top- Fantasy- Storys aus den endlosen Weiten des D& D-Universums, in denen die interessantesten Figuren und Orte der fantastischen Welten in abgeschlossenen Geschichten, von Top-Autoren und Zeichnern zum Leben erweckt werden … Elminster, der große Magier der „Vergessenen Reiche“ besucht einen magischen Jahrmarkt und da sprühen die Funken der Zauberei … Tolpan Barfuss, der Kender aus der „Drachenlanze“ erzählte eine epische Helden(Lügen?)Geschichte … Auf der techno-magischen Welt „Eberron“ entscheidet die philosophische Betrachtung von Flüssigkeit den Ausgang einer Schlacht … Und erstmals als Comic-Adaption gibt es in diesem Band eine „Ravenloft“-Adaption, in der der Untote Lord Soth – bestens bekannt aus den „Chroniken der Drachenlanze“ – an einem ganz speziellen Würfelspiel teilnimmt … !

      Dungeons & Dragons
      3.0
    • Dunkle Fänge. Kormyr-Saga 1

      • 633 pages
      • 23 hours of reading

      Der neue Abenteuerband von Ed Greenwood spielt im Reich Kormyr, wo König Azoun IV. auf dem Sterbebett liegt. Zahlreiche Anwärter auf den Thron versammeln sich, und einige sind bereit, die Nachfolge auf unethische Weise zu beschleunigen.

      Dunkle Fänge. Kormyr-Saga 1
      3.8
    • Ein dunkler Ritter, Schattenbann, steht vor der Wahl zwischen Gerechtigkeit und Rache, als er einer Magierin begegnet, die in einen teuflischen Plan verwickelt ist. Während seine Freunde sterben und das Mädchen entführt wird, muss er entscheiden, ob er Rache übt oder den Schurken leben lässt. Eine spannende Geschichte über Selbstjustiz.

      Schattenlabyrinth. Ed Greenwoods Tiefwasser 3
      2.0
    • Icelin glaubt, ihrer Vergangenheit entkommen zu sein, doch diese holt sie ein und zwingt sie zur Flucht. Um sich ihren Feinden zu stellen, muss sie ihre gefürchteten Talente akzeptieren. Ed Greenwood präsentiert mit "Nebelufer" den zweiten Band einer neuen Reihe, ideal für Fantasy-Neueinsteiger.

      Nebelufer. Ed Greenwoods Tiefwasser 2
      3.4
    • Der Schäferjunge Elminster erlebt die Zerstörung seiner Welt und den Tod seiner Familie durch die Drachen eines Magiers. Getrieben von Rachedurst begibt er sich auf die Suche nach dem Mörder.

      Der Zauberkuss. Ein Roman aus den Vergessenen Welten
      3.8
    • Eine Gruppe junger Freunde entdeckt eine gefährliche Verschwörung, die den Verteidiger der Stadt Tiefwasser bedroht. Um zu Helden zu werden, müssen sie sich ihren inneren Konflikten stellen und ihren Vorkämpfer retten.

      Schwarzstabs Turm. Ed Greenwoods Tiefwasser 1
      3.3
    • "Das Stille Haus" erzählt von der Silberbaum-Dynastie, wo verlorene Seelen für Macht bezahlen. Zwei Glücksritter erwecken geheimnisvolle Wesen in der alten Festung. Ed Greenwood begeistert mit packender Action, fantastischer Magie und einer rasanten Handlung in diesem märchenhaft-düsteren Abenteuerroman.

      Der Palast des Verderbens. Der Ring der Vier 5
      2.7
    • Ein episches Fantasy-Abenteuer Die Historie des mächtigsten Reichs der Vergessenen Welten, in denen auch R.A. Salvatores Drizzt Do’Urden-Romane angesiedelt sind. Einst prophezeite der Weise Alaundo das Ende Kormyrs. Mehr als tausend Jahre saßen die Obarskyrs auf dem Purpurthron. Doch jetzt müssen sie sich gegen Schwarze Magie wehren – und gegen die alles zerfetzenden Klauen eines bösartigen Drachens. Das Ende der Obarskyrs – und des ganzen Königreichs – scheint gekommen. Nur ein uraltes Artefakt der Elfen verspricht noch Hoffnung. Doch das befindet sich in den Krallen des Bösen ...

      Die Ritter des Purpurdrachen
      2.7
    • Die vierte Folge der magischen Abenteuer um den Zauberer Elminster, geschaffen von dem Autor der "Vergessenen Welten". Ein Dämon versucht, Elminsters Erinnerungen zu durchdringen, um geheimes Wissen über Zauberkräfte und die Göttin Mystra zu erlangen.

      Die Legende von Elminster 4 -. Im Bann der Dämonen
      3.3