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Bruce R. Cordell

    Bruce R. Cordell is a celebrated author and game designer whose work has shaped multiple editions of a popular fantasy world. His contributions to tabletop role-playing games showcase a deep understanding of world-building and intricate game mechanics. Beyond his influential work in game design, Cordell has also established himself as a prolific fiction author, particularly within the fantasy genre. His novels are known for exploring rich, complex worlds and characters, maintaining a sharp narrative style and a flair for epic storytelling that echoes his design sensibilities.

    Dungeons & Dragons. Draconomicon
    Dungeons & Dragons Hardcover Publications. Player's Handbook 3
    Of Sound Mind
    When the Sky Falls
    Numenéra. Player's Guide
    Myth of the Maker (The Strange)
    • Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.

      Numenéra. Player's Guide
    • When the Sky Falls

      • 63 pages
      • 3 hours of reading
      3.8(11)Add rating

      The sky burns with shooting stars. When some of them hit the ground, the very earth trembles -- and horrifying new creatures and magic arise.This event book serves as a guide for DMs and players whose world is struck, and struck hard, by a meteor. Following the model of the popular event book Requiem for a God, D&D Epic Level Handbook designer Bruce Cordell brings you When the Sky Falls.This book presents a variety of new prestige classes for characters close to ground zero, a variant magic system powered by residual meteor fragments, and many new feats and spells. When the Sky Falls also describes frightening new monsters -- creatures twisted by their proximity to the Afterfall.

      When the Sky Falls
    • Of Sound Mind

      • 40 pages
      • 2 hours of reading

      Bad Dreams Sometimes Have a Good Cause In a town teetering on the edge of sanity, kidnapped children and an unexpected murder require fledgling adventurers to brave the not-so-abandoned lair of a long-slain dragon. If what they find doesn't break them, the heroes must defeat a dangerous psionic menace before it transforms the townspeople into mindless slaves!Compatible with 3rd Edition RulesSword and Sorcery "TM" books are published under the Open Game License and are 100% compatible with 3rd Edition rules and the D20 System.

      Of Sound Mind
    • Rules for psionic, divine, and primal heroes.Player’s Handbook ® 3 expands the range of options available to D&D ® players with new classes, races, powers, and other material.This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.

      Dungeons & Dragons Hardcover Publications. Player's Handbook 3
    • All about the most popular monsters of D&D--the dragons!Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.This sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and how chromatic dragons fit into the D&D game. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a gane, including adventure hooks, quests, and pregenerated treasure hoards.

      Dungeons & Dragons. Draconomicon
    • Fiendish dungeons and elemental battlefields await...A hotbed of adventure opportunities await you in the roiling maelstrom of the Elemental Chaos–a plane of titans, elementals, genies, slaads, and demons. This game supplement builds on the overview of the Elemental Chaos presented in the Manual of the Planes™ game supplement and explores the tumultuous plane is greater detail. From the City of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, adventure lurks behind every lava waterfall, across every icy battlefield, and beyond every raging lightning storm.This game supplement describes the Elemental Chaos in detail, featuring key locations throughout the plane. It also presents a multitude of new monsters, mighty primordials, and powerful demons, as well as adventure hooks, encounters, hazards, and everything Dungeon Masters need to make the Elemental Chaos a featured setting in their campaigns.

      The Plane Below. Secrets of the Elemental Chaos
    • A Dungeons & Dragons ® adventure set in the world of Athas or your own campaign world.Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city. This stand-alone D&D ® adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun ® campaign setting, Dungeon Masters can easily incorporate it into their “homebrew” D&D campaigns.

      Marauders of the Dune Sea. An Adventure for 2nd-Level Characters
    • Dungeons and Dragons. Complete Psionic

      • 160 pages
      • 6 hours of reading
      3.4(152)Add rating

      Think You Know Everything about Psionics? Think Again. In ages past, those who wielded psionic power were ignored. Then, as folk witnessed firsthand their strange abilities, they were scorned and treated like outcasts. Over time, they have carved niches for themselves in society. Now you can rub shoulders with them at the local inn, trade with them in the bustling streets, and follow them on some great adventure. Psionic characters are everywhere, and your world is all the better for it. This companion toExpanded Psionics Handbookbuilds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.” In addition to clarifying concepts introduced inExpanded Psionics Handbook, it presents three new standard classes–the ardent, the erudite, and the lurk–plus a host of new prestige classes, feats, spells, magic items, astral constructs, and organizations. For use with these Dungeons & Dragons® core books Player’s Handbook™Dungeon Master’s Guide™ Monster Manual™ Expanded Psionics Handbook™

      Dungeons and Dragons. Complete Psionic