Explore the latest books of this year!
Bookbot

Robert B. Brooks

    January 1, 1942
    Robert B. Brooks
    The Art of Hearthstone: Year of the Mammoth
    World of Warcraft Chronicle. Volume III
    The Art of Diablo
    The Art of Hearthstone
    World of Warcraft chronicle: volume II
    World of warcraft. Chronicle. volume 1
    • World of warcraft. Chronicle. volume 1

      • 165 pages
      • 6 hours of reading

      World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

      World of warcraft. Chronicle. volume 1
      4.5
    • The Art of Hearthstone

      • 240 pages
      • 9 hours of reading

      The Art of Hearthstone offers an in-depth glimpse into the creativity that made the wildly popular collectible card game into a global phenomenon. From the unseen concepts built early in Hearthstone's development to the hundreds of beautiful fantasy illustrations that have captured players' imaginations, this volume will show readers the art of the game in breathtaking detail. The book also tells the story of how Hearthstone came to be, growing from a small-team project to the worldwide success that it is today with more than 50 million players.

      The Art of Hearthstone
      4.4
    • The Art of Diablo

      • 244 pages
      • 9 hours of reading

      A comprehensive look inside the art of the Diablo series, featuring never-before-seen concept art. The Art of Diablo features more than twenty years worth of stunning concept art from Diablo, Diablo II and Diablo III, plus never-before-seen concept, development, and environmental art. Explore new and familiar nightmares, discover monsters and demons, and descend into the hellish depths of the best-selling action role-playing game series.

      The Art of Diablo
      4.4
    • "World of Warcraft, Chronicle: Volume III resumes the epic multipart saga of Azeroth as agents of the Burning Legion unleash a mysterious plague of undeath, thrusting the Horde and the Alliance Proudmoore, Thrall, and Illidan Stormrage must decide how much they are willing to sacrifice to save their world, and new lore will be revealed about the characters and events that have shaped the modern history of the Warcraft universe. Featuring art and illustrations by Peter C. Lee, Joseph Lacroix, Roman Kenney, Rob Seville, Cole Eastburn, Stanton Feng, and others, this stunning tome breathes new life into Warcraft's legendary heroes, villains, and locations."--Published website

      World of Warcraft Chronicle. Volume III
      4.4
    • Set in the vibrant universe of Warcraft, this free-to-play digital collectible card game allows players to build unique decks and engage in strategic battles. Featuring a variety of characters, spells, and abilities, Hearthstone offers both casual and competitive gameplay. Players can explore different game modes, including solo adventures and ranked matches, while constantly evolving their strategies to outsmart opponents. The game's engaging mechanics and frequent updates keep the experience fresh and exciting for fans of card games and the Warcraft lore.

      The Art of Hearthstone: Year of the Mammoth
      4.5
    • The Cinematic Art of Starcraft

      • 288 pages
      • 11 hours of reading

      Focusing on the craft and storytelling of cinematics and filled with anecdotes from the creators, The Cinematic Art of StarCraft gives fans a unique peek into the cinematics that have wowed millions of fans across the Koprulu sector.

      The Cinematic Art of Starcraft
      4.5
    • Diablo: Book of Adria: A Diablo Bestiary

      • 144 pages
      • 6 hours of reading

      Sanctuary is home to some of the most dangerous creatures to pull themselves from the pits of hell. Tread lightly, and never fall prey to monsters with the Diablo Bestiary. A celebration of the corrupted beasts and grotesque enemies that players have slain across the franchise's history, this book is the perfect companion to guide you through the next layer of torment.

      Diablo: Book of Adria: A Diablo Bestiary
      4.1
    • Overwatch - anthology. Volume 1

      • 144 pages
      • 6 hours of reading

      Your favorite Overwatch® heroes' backstories are revealed in this anthology from Dark Horse Books and Blizzard Entertainment®! From Soldier: 76 to Ana, Tracer to Symmetra, discover the history behind Overwatch's heroes. How did Bastion become part of the team? Why did Ana Amari disappear? Where did Tracer get her catchphrase? Learn all this and more in this hardcover anthology of the first twelve issues of Blizzard's Overwatch comics, written and illustrated by an all-star creative team including Matt Burns, Robert Brooks, Micky Neilson, Nesskain, Bengal, and more. Whether you're an Overwatch novice or a Grandmaster, this is an essential companion! • Reveals backstories and new details about Overwatch's heroes. • Essential companion to the international best-selling game Overwatch! • Overwatch has won 100+ Game of the Year awards! • Overwatch is a global phenomenon with 30 million players! • Includes short stories by World of Warcraft: Chronicle writers Robert Brooks and Matt Burns!

      Overwatch - anthology. Volume 1
      4.0
    • Poppy and Graham's Quest for Tenacity

      • 46 pages
      • 2 hours of reading

      The adventures of Poppy and Graham unfold in a visually engaging graphic format, where their journey serves as an allegory for learning essential life principles. Through various challenges, the spirited characters explore the seven instincts of tenacity and resilience, providing readers with both entertainment and powerful educational messages. The book combines storytelling with meaningful lessons, making it an inspiring read for those looking to understand the importance of perseverance.

      Poppy and Graham's Quest for Tenacity
    • Criminology Explains School Bullying

      • 232 pages
      • 9 hours of reading

      In this book, Robert A. Brooks and Jeffrey W. Cohen provide a concise, targeted overview of the major criminological theories to explain the phenomenon of school bullying, bringing to life what is often dense and confusing material with concrete case examples. Criminology Explains School Bullying is a valuable resource in criminology or juvenile delinquency classes, as well as special-topics classes on school violence, bullying, or the school-to-prison pipeline. Charts, critical thinking questions, and implications for practice and policy illuminate real-world applications, making this is a go-to book for teachers, students, and researchers interested in an empirically driven synthesis of criminological theory as it applies to school bullying.

      Criminology Explains School Bullying
    • A motley crew of singing villains. A ragtag team of adventurers. A conflict that could decide the fate of Azeroth itself. It's safe to say that Hearthstone's never looked so exciting!

      The Art of Hearthstone: Year of the Dragon
    • Every great war story has two sides. This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.

      World of WarCraft, Battle for Azeroth - Elegy / A Good War
    • Diablo® firmy Blizzard Entertainment to mroczny, niebezpieczny świat pełen niesamowitych stworzeń: tych dobrych i tych złych. Poznasz je dzięki Księdze Adrii. Zawiera ona dziesiątki oryginalnych ilustracji i niepublikowaną nigdzie wiedzę o istotach, które wędrują po Sanktuarium i krainach rozciągających się poza nim: o aniołach, demonach, bestiach i tych, którzy powstali z martwych. Spisany przez tajemniczą wiedźmę przewodnik przedstawia rytuały zakazanej magii i dokumentuje osobiste dążenie Adrii do władzy – dążenie tak pochłaniające, że prowadzi ją do poświęcenia wszystkiego jednej istocie, która zwie się Diablo, Pan Grozy.

      Diablo. Księga Adrii. Bestiariusz Diablo
      3.4
    • Metzen, C: Chroniken Schuber 1 - 3 VI

      Limitiert auf 333 Exemplare

      • 528 pages
      • 19 hours of reading

      Die reich illustrierte Sammlung bietet einen tiefen Einblick in die Mythen und Legenden von Azeroth. Leser erfahren von der Entstehung des WoW-Kosmos und erleben die Aufstieg und den Fall legendärer Mächte und Reiche, lange vor dem Konflikt zwischen Allianz und Horde. Die Chroniken laden dazu ein, die faszinierende Geschichte und die Hintergründe dieser ikonischen Welt zu entdecken.

      Metzen, C: Chroniken Schuber 1 - 3 VI
    • Das Resilienzbuch

      Kinder fürs Leben stärken

      • 384 pages
      • 14 hours of reading

      Aktuell wie nie: Kinder und Jugendliche stärken! - Wie helfen wir unseren Kindern dabei, ihre seelische Widerstandskraft zu entwickeln? - Empfehlungen für Eltern und Erzieher: innen Was können Eltern tun, um ihre Kinder für die Belastungen des Lebens zu stärken? Wie kommt es, dass ein Kind eine Niederlage gut wegsteckt, ein anderes dagegen daran zerbricht? Wieso gelingt es manchen Kindern, aus Krisen sogar gestärkt hervorzugehen? Welche Eigenschaften bringen diese Kinder mit, und welche Weichen für seelische Widerstandskraft werden schon in der Kindheit gestellt? Diesen und weiteren Fragen widmen sich die erfahrenen Kindertherapeuten Robert Brooks und Sam Goldstein. Schritt für Schritt erklären sie, was Eltern und Erzieher: innen dafür tun können, dass die Kinder »stark« werden und die entscheidenden Ressourcen erwerben, die es ihnen ermöglichen, ihre Lebensbelastungen erfolgreich zu bewältigen.

      Das Resilienzbuch
    • Was können Eltern tun, um ihre Kinder für die Belastungen des Lebens zu stärken? Diese Frage beantworten die erfahrenen Kindertherapeuten Robert Brooks und Sam Goldstein. Sie erläutern, wie Eltern die seelische Widerstandskraft ihrer Kinder fördern können. Warum stecken manche Kinder Rückschläge besser weg als andere? Welche Eigenschaften besitzen resilientere Kinder, und wie werden diese bereits in der Kindheit gefördert? Brooks und Goldstein zeigen auf, was Eltern und Erzieher tun können, um Kinder stark zu machen und ihnen die notwendigen Ressourcen mitzugeben, um Lebensbelastungen erfolgreich zu bewältigen. Sie vermitteln das Vertrauen, dass Eltern ihren Kindern viel mit auf den Weg geben können, um ihnen die seelische Widerstandskraft zu verleihen, die sie für ein selbstständiges Leben benötigen. Zu den Eigenschaften, die Eltern und Erzieher auszeichnen, die Resilienz vermitteln können, gehören Empathie, effektive Kommunikation, Akzeptanz der Kinder, das Ändern negativer Lebensskripte, die Förderung von Kompetenzen, das Lehren von Verantwortung und Problemlösungsfähigkeiten. Resilienz, abgeleitet vom lateinischen „resilire“, bedeutet Spannkraft und Beweglichkeit und beschreibt die seelische Widerstandskraft, die uns hilft, Krisen zu meistern. Die Autoren bieten eine fundierte Zusammenstellung von Empfehlungen für Eltern, die ihren Kindern helfen möchten, mit Stress und Belastungen umzugehen.

      Das Resilienz-Buch