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Pierre Berloquin

    February 3, 1939
    Pierre Berloquin
    Sherlock Holmes Puzzles: Lateral Brain Teasers
    Hidden codes & grand designs
    Sherlock Holmes Puzzles: Math and Logic Games
    100 Numerical Games
    The Ultimate Sherlock Holmes Puzzle Book
    Sherlock Holmes Puzzles: Code Breakers
    • 2021

      The Ultimate Sherlock Holmes Puzzle Book

      • 192 pages
      • 7 hours of reading
      4.3(18)Add rating

      The Ultimate Sherlock Holmes Puzzle Book challenges quick-thinkers in a 3-challenge, interactive adventure inspired by the stories of the great detective-with over 144 puzzles, including cryptograms, crosswords, ciphers, riddles, and logic games.

      The Ultimate Sherlock Holmes Puzzle Book
    • 2020

      Sherlock Holmes Puzzles: Visual Puzzles

      • 128 pages
      • 5 hours of reading

      Part of the brain-boosting Sherlock Puzzle Holmes series, Visual Puzzles presents 100+ challenging picture puzzles.

      Sherlock Holmes Puzzles: Visual Puzzles
    • 2020
    • 2020

      Part of the brain-boosting Sherlock Holmes Puzzles series, Math & Logic Games presents 100+ nonograms, logic puzzles, syllogisms, logic grid puzzles, and other brain games.

      Sherlock Holmes Puzzles: Math and Logic Games
    • 2020
    • 2017

      Solving Sherlock Holmes

      • 192 pages
      • 7 hours of reading

      In Solving Sherlock Homes, solve 6 whodunit cases based on classic Sherlock Holmes short stories with 144 cryptograms, crosswords, labyrinths, jigsaws, and riddles. Created in 1887 by British author Sir Arthur Conan Doyle, Detective Sherlock Holmes and his trusty companion, Doctor John Watson, have fascinated readers for well over a century and continue to be two of the most popular detective characters of all time. Who, then, could be better companions to accompany readers in this three-part puzzle adventure? With 144 different puzzles—including cryptograms, crosswords, ciphers, logic puzzles, and many more—inspired by six classic Sherlock Holmes short stories, modern puzzle-solvers and Sherlockians can search for hidden clues, navigate around different countrysides, and—most importantly—exercise their sharp intellect and keen perception skills, like Sherlock would, to solve each chapter’s adventure. Each illustrated chapter contains a tear-out map to guide readers through each story adventure and puzzle. Hours of puzzling fun and entertainment await!

      Solving Sherlock Holmes
    • 2015

      100 Geometric Games

      • 164 pages
      • 6 hours of reading

      Copyrighted 1973 by Librairie Generale Francaise, 1973.

      100 Geometric Games
    • 2015

      100 Numerical Games

      • 164 pages
      • 6 hours of reading

      Stimulating and delightful, this collection of puzzles features original and classic brainteasers. The author, a puzzle columnist forLe Monde, specially selected these mind-benders for the widest possible audience, ensuring that they're neither too hard for those without a math background nor too easy for the mathematically adept. Includes solutions.

      100 Numerical Games
    • 2014

      Suitable for anyone interested in the science of secrecy and clandestine codes, this collection of colourful exercises gives amateurs an opportunity to test their deciphering skills. Each chapter features a brief historical background of the character and code, as well as six cryptograms using authentic alphabets to give your brain a fun workout.

      Breaking Codes
    • 2014

      This entertaining successor to the bestselling Self-Scoring IQ Tests features 300 quizzes from one of the world's most-renowned creators of mind-bending brainteasters. Pierre Berloquin organizes his mini puzzles into series, with each group testing a particular mental process. He then presents five tests that cover everything from letter logic and pattern recognition to graphic combinations. Fun illustrations accompany the challenging conundrums.

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