On the edges of the galaxy, limitless possibilities unfold. With the vistas of new horizons reflected in their eyes, Colonists set out to create societies through hope, perseverance, and hard work. However, even on the fringe galactic turmoil can upend their new lives, forcing Colonists to put their skills to different uses...Forge new civilizations amongst the wilds of the Outer Rim with Far Horizons. This rulebook expands upon the Edge of the Empire Roleplaying Game, adding new content for Colonist characters as well as any other characters interested in building new lives for themselves. Construct a personal base of operations, become the hottest name in galactic entertainment, or enforce justice with a cool eye and steady hand.This supplemental rulebook includes:• Expanded character options including Motivations, Obligations, species and specializations.• New signature abilities that allow Colonists to excel in their chosen profession.• Equipment and vehicles, valuable for nearly any venture.• Useful guidance for GMs looking to challenge their players with interesting social encounters, and to integrate Colonist characters into larger campaigns.
Fantasy Flight Games Book order






- 2014
- 2014
Scrape together a crew and prepare for the heist of a lifetime in The Jewel of Yavin, a ninety page adventure supplement for Star Wars: Edge of the Empire.Set in Bespin's Cloud City, The Jewel of Yavin includes plenty of opportunities for all characters to shine as they work to steal the priceless corusca gem. Game Masters will find the Cloud City gazetteer section especially useful, both for running The Jewel of Yavin adventure and for basing their own Edge of the Empire campaigns on the floating city. The section features over a dozen pages of material detailing locations in the plaza district, Port Town, and the industrial levels.
- 2013
Embark on your own adventures in the Star Wars galaxy with the Star Wars: Edge of the Empire Roleplaying Game. This complete tabletop roleplaying game explores the lawless fringes of the Empire. Flee from Imperial entanglements, double-deal with Hutts and gangsters, and jump to lightspeed in the fastest hunk of junk in the galaxy. The core rulebook includes: a dynamic dice mechanic that goes beyond success and failure; full playable rules for six careers, nineteen specialization, and eight species; obligation rules to invest player characters in the story of Edge of Empire; Starship combat, customizable equipment, Force powers, dangerous adversaries, and more.
- 2013
Suns of Fortune is a 144-page sourcebook for the Star Wars®: Edge of the Empire™ Roleplaying Game that allows you and your friends to explore the fantastic opportunities and dangers found within the Corellian Sector, the birthplace of Han Solo and Wedge Antilles. Discover three new species, exotic weapons, dozens of vehicles, nine modular encounters that Game Masters can use in any Edge of the Empire campaign, and more!* Extensive details for one of the most iconic regions of the Star Wars galaxy* Modular encounters introduce exciting scenes and challenges that can serve as part of nearly any adventure* Three new species options for player characters: Drall, Selonians, and Corellian-born humans* A treasure trove of new weapons, armor, and gear, as well as some of the fastest ships in the galaxy
- 2013
Enter the Unknown, a supplement for the Star Wars®: Edge of the Empire™ Roleplaying Game, features new content for the Explorer career. Explorers will find all-new specializations, talents, and signature abilities, while all players will benefit from new character, vehicle, and equipment options. Enter the Unknown also provides tools for making stronger and more diversified characters. Meanwhile, GMs can find advice on incorporating the themes of exploration, trade, and hunting into their campaigns. It’s time to Enter the Unknown!An “Explorer’s Handbook” for the Edge of the Empire RPG* Includes new Explorer specializations such as the Archeologist and Driver* Features new options for backgrounds, Obligations, and Motivations, based on the themes of exploration, hunting, and trade* Introduces new equipment options useful to all players* A powerful tool for GMs to use in crafting campaigns with an exploration theme, or to more deeply involve Explorer characters in the narrative of an adventure
- 2012
Powerful ships duel in the darkness of space.
- 2011
Features lavish illustrations by such artists as Jim Burns, John Howe, Ted Nasmith, Steve Stone, Charles Vess, Stephen Youll and many others. All of the illustrations are from book covers, special editions, comic books, board and card games, concept art, and fan art personally selected by George Martin.
- 2011
"Mark of the Xenos" is a supplement for Deathwatch, detailing various threats to the Imperium, including Tyranids and Tau. It offers guidance from Deathwatch members on exterminating these foes and introduces advanced rules for large-scale battles. Prepare to purge the alien menace from the Jericho Reach!
- 2011
Powerful ships duel in the darkness of space.