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Mari Falcsik

    Caraval
    Legendary
    • Legendary

      • 512 pages
      • 18 hours of reading

      Donatella and Scarlett Dragna escaped their cruel father and made it out of Caraval alive, but the games aren’t over yet. What Scarlett doesn’t know is that, in order to gain their freedom, Tella made a deal with a mysterious stranger and now it’s time to pay. Except what Tella owes is something that no one has ever been able to deliver: the true name of Caraval Master Legend. Tella’s only chance at uncovering Legend’s true identity is to enter the dangerous game of Caraval once more, and win. But what will she have to sacrifice to do that? Don’t miss FINALE, the stunning conclusion to the Caraval trilogy—out now!

      Legendary
      4.2
    • 'Remember it's all a game. What happens beyond this gate may frighten or excite you, but don't let any of it trick you.' Welcome to Caraval, where nothing is quite as it seems. Scarlett has never left the tiny isle of Trisda, pining from afar for the wonder of Caraval, a once-a-year week-long performance where the audience participates in the show. Caraval is Magic. Mystery. Adventure. And for Scarlett and her beloved sister Tella it represents freedom and an escape from their ruthless, abusive father. When the sisters' long-awaited invitations to Caraval finally arrive, it seems their dreams have come true. But no sooner have they arrived than Tella vanishes, kidnapped by the show's mastermind organiser, Legend. Scarlett has been told that everything that happens during Caraval is only an elaborate performance. But nonetheless she quickly becomes enmeshed in a dangerous game of love, magic and heartbreak. And real or not, she must find Tella before the game is over, and her sister disappears forever

      Caraval
      4.0