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Johan-Martijn Flaton

    Belgariad 4: Castle of Wizardry
    Castle of Wizardry
    Magician's Gambit
    The Wheel of Time 3. The Dragon Reborn
    The hunt begins
    The Shadow Rising
    • The Wheel of Time turns and ages come and go, leaving memories that become legend. For centuries, gleemen have told the tales of The Great Hunt of the Horn. Now the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages, is found ... and stolen.

      The hunt begins2014
      4.3
    • The Land is One with the Dragon - and the Dragon is One with the Land. The Shadow lies across the Pattern of the Age, and the Dark One has turned all his power against the prison that binds him. If it fails he will escape and nothing will stand in the storm that blows then . . . save the man that was born to battle the darkness: Rand al'Thor, the Dragon Reborn. But to wage his war Rand must find Callandor, ancient Sword of the Dragon . . . and the Forsaken will shatter the world to thwart him.

      The Wheel of Time 3. The Dragon Reborn2004
      4.2
    • The Rivan Codex

      • 394 pages
      • 14 hours of reading

      Om historie, myter, guder, skikke, social organisation, love, flora og fauna m.m. i fantasyserierne The Belgariad og The Malloreon

      The Rivan Codex1999
      3.1
    • The Shadow Rising

      • 1056 pages
      • 37 hours of reading

      The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow. The seals of Shayol Ghul are weak now, and the Dark One reaches out. The Shadow is rising to cover humankind. In Tar Valon, Min sees portents of hideous doom. Will the White Tower itself be broken? In the Two Rivers, the Whitecloaks ride in pursuit of a man with golden eyes, and in pursuit of the Dragon Reborn. In Cantorin, among the Sea Folk, High Lady Suroth plans the return of the Seanchan armies to the mainland. In the Stone of Tear, the Lord Dragon considers his next move. It will be something no one expects, not the Black Ajah, not Tairen nobles, not Aes Sedai, not Egwene or Elayne or Nynaeve. Against the Shadow rising stands the Dragon Reborn...- from Goodreads

      The Shadow Rising1996
      4.3
    • Belgariad 4: Castle of Wizardry

      • 448 pages
      • 16 hours of reading

      In the Hall of the Rivan King . . .Garion and his companions now have the Orb of Aldur, carried by an innocent young boy, and must return it to its rightful home on the pommel of the sword in the Great Hall on the island of Riva. But Garion's true adversary, the evil God Torak - is waking up in his dark tomb - ready for the final conflict.

      Belgariad 4: Castle of Wizardry1991
      4.1
    • Castle of Wizardry

      • 373 pages
      • 14 hours of reading

      The Orb protecting the West from the evil God Torak was regained and the quest was nearing its end. Or so Garion thought. But the Prophecy still held future surprises for Garion--and the little princess Ce'Nedra.

      Castle of Wizardry1991
      4.2
    • Alternate cover for this ISBN can be found here Everyone knew that the tales from the Orb that protected the West from the evil God Torak were just silly legends. But here she was, forced to join a serious and dangerous quest to recover that stolen Orb.

      Magician's Gambit1990
      4.2