Ryan North is celebrated for his playful and inventive work that consistently pushes creative boundaries. He gained recognition as the author of the webcomic 'Dinosaur Comics,' exploring narrative possibilities through unchanging visuals and dynamic text. His creative endeavors extend to reimagining classic literature as interactive adventures and crafting comics for major publishers, delving into unconventional themes with his signature wit and sharp insight. North's writing is a testament to boundless imagination and a unique ability to present the world from a fresh, entertaining viewpoint.
Ryan North brings the sensational saga of Squirrel Girl to a close! Brain Drain is missing! A sinister face from the past returns! And the hitherto unbeatable Doreen Green will have to face certain defeat in order to save her friend! Because it's Ryan's last story ever, he and artist Derek Charm are going all out to make it completely huge and amazing -and it is going to blow your mind! The most nuts Squirrel Girl tale ever sees lives hang in the balance, narrative threads resolved -and shocking reveals, um, revealed!COLLECTING: THE UNBEATABLE SQUIRREL GIRL 47-50
Experience a groundbreaking interactive graphic novel set in the Star Trek universe, where readers can engage with the story in a unique way. This original installment combines traditional storytelling with interactive elements, allowing fans to immerse themselves in the iconic sci-fi world. The novel promises thrilling action and a fresh take on beloved characters, making it a must-read for both new fans and longtime followers of the franchise.
An American classic and one of the world's seminal antiwar books, Kurt
Vonnegut's Slaughterhouse-Five is faithfully presented in graphic novel form
for the first time.
Ensign, report to the bridge! Board the U.S.S. Cerritos for a mission to the enigmatic Qvanti system as the hit Paramount+ animated series comes to comics! Captain Carol Freeman leads her crew on an expedition aimed to build bridges and advance Federation technology, but she and the away team quickly suspect that the planet and its people are not all what they seem… Meanwhile, the crew in the lower decks take to the holodeck for some much-needed recreational time—until a bloodthirsty visitor decides to join in on their games. Can Boimler, Mariner, Tendi, and Rutherford save the ship from the likes of Dracula? Star Trek: Lower Decks unites New York Times-bestselling and Eisner-winning writer Ryan North (Unbeatable Squirrel Girl) and comics artist extraordinaire Chris Fenoglio (Goosebumps, Star Wars Adventures).
"How to Invent Everything is such a cool book. It's essential reading for anyone who needs to duplicate an industrial civilization quickly." --Randall Munroe, xkcd creator and New York Times-bestselling author of What If? The only book you need if you're going back in time What would you do if a time machine hurled you thousands of years into the past. . . and then broke? How would you survive? Could you improve on humanity's original timeline? And how hard would it be to domesticate a giant wombat? With this book as your guide, you'll survive--and thrive--in any period in Earth's history. Bestselling author and time-travel enthusiast Ryan North shows you how to invent all the modern conveniences we take for granted--from first principles. This illustrated manual contains all the science, engineering, art, philosophy, facts, and figures required for even the most clueless time traveler to build a civilization from the ground up. Deeply researched, irreverent, and significantly more fun than being eaten by a saber-toothed tiger, How to Invent Everything will make you smarter, more competent, and completely prepared to become the most important and influential person ever. You're about to make history. . . better.
Ryan North brings a fresh and unexpected take to the beloved FANTASTIC FOUR series, captivating readers with his inventive storytelling. The narrative promises to be filled with surprising twists and character developments, showcasing North's unique approach to the iconic team. Fans can anticipate a blend of humor, adventure, and deepening relationships among the characters as they navigate new challenges in their extraordinary lives.
What happens when Jake the dog and Finn the human get hold of Princess
Bubblegum's time machine and travel into the future? Can you say ROBOT FINN &
JAKE? This volume collects issues 5-9 of the smash hit comic.
With her unique combination of wit, empathy and squirrel powers, computer science student Doreen Green is all that stands between the Earth and total destruction! Well, Doreen plus her friends Tippy-Toe (a squirrel) and Nancy (a regular human). So mainly Squirrel Girl. Then, what hope does Earth have if Doreen gets hurled back in time and erased from history? Some hope, hopefully, as Howard the Duck is waiting impatiently for a crossover! And if one animal encounter isn't enough, prepare for Swarm, a buzzkill made of bees, and Mole Man, the subterranean super villain looking for love! But you're not here for flowers and kissing, you're all about computer science and super-heroics.Get both - and more - in a showdown with Count Nefaria! You go, Squirrel Girl!
From the bestelling author of Romeo and/or Juliet and How to Invent Everything, the greatest work in English literature, now in the greatest format of English literature: a chooseable-path adventure! When Shakespeare wrote Hamlet he gave the world just one possible storyline, drawn from a constellation of billions of alternate narratives. And now you can correct that horrible mistake! Play as Hamlet and avenge your father's death—with ruthless efficiency this time. Play as Ophelia and change the world with your scientific brilliance. Play as Hamlet's father and die on the first page, then investigate your own murder… as a ghost! Featuring over 100 different endings, each illustrated by today's greatest artists, incredible side quests, fun puzzles, and a book-within-a-book instead of a play-within-a-play, To Be or Not To Be offers up new surprises and secrets every time you read it. You decide this all sounds extremely excellent, and that you will definitely purchase this book right away. Because as the Bard said: “to be or not to be… that is the adventure.” ...You're almost certain that's how it goes. To Be or Not To Be originally launched as a record-breaking Kickstarter project. This new, reader-friendly edition features the same text and illustrations as the original version, redesigned to take up half as many pages and weigh a whole pound less.