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Martin McKenna

    With nearly thirty years of experience as an illustrator and author, Martin McKenna brings a rich visual and narrative sensibility to his work. His career spans a diverse range of projects, including books, various types of games, and productions for television and film. McKenna is recognized for his versatile approach, seamlessly blending artistic illustration with compelling storytelling. He crafts content across multiple platforms, from children's picture books to extensive media ventures, engaging a broad audience with his creative vision.

    La Malédiction de la Momie
    Digitales Fantasy-Design
    Digital Fantasy Painting Workshop
    Moonrunner
    Fantasy Art Now
    Oxford Bookworms Library: Level 4:: The Silver Sword
    • Fantasy Art Now

      • 192 pages
      • 7 hours of reading

      The resurgence of interest in fantasy art sees some of the finest, freshest and most exciting talents in the world of fantasy illustration brought together in 'Fantasy Art Now'.

      Fantasy Art Now
      3.7
    • Moonrunner

      • 272 pages
      • 10 hours of reading

      Bring Karam Gruul to justice!The war between the kingdoms is over, but there is still much to be done. The evil generals who went to ground in the Badlands beyond Gallantaria have been tracked down by bounty hunters. The feared Inquisitor General, Karam Gruul, has eluded capture for so long, however, that many believe him dead.You alone know different. Gruul is very much alive, and plotting to rekindle the flames of war once more. YOU must use your skills as a bounty hunter to track him down and bring him, finally, to justice.Part story, part game, this is a book in which YOU are the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight. Dare YOU face terrors that await you in the Badlands?

      Moonrunner
      3.6
    • Digital Fantasy Painting Workshop

      • 160 pages
      • 6 hours of reading

      Fantasy painting has a long tradition.It went through a stylistic revolution in the 1980s with the widespread adoption of airbrush as a medium of choice. Now, with the emergence of various computer modeling and rendering applications, fantasy painting is going through another revolution. Digital tools and techniques have made it easier for artists to realize their visions and the images they now create are more vivid, more realistic, and more compelling. A must-have book for anyone working in the area of fantasy art and for anyone who admires the work of fantasy illustrators. "Digital Fantasy Painting Workshop" tackles the genre's three main categories-fantasy; science-fiction; and horror-and employs detailed step-by-step walkthroughs to show exactly how the images are produced. Featuring work from some of the world's leading fantasy artists, the book also explores the "tradigital" movement of mixing traditional and digital skills.

      Digital Fantasy Painting Workshop
    • La Malédiction de la Momie

      • 272 pages
      • 10 hours of reading

      Dans une tombe enfouie sous les sables du Désert des Crânes repose, au milieu de fabuleux trésors, la momie d'Akharis, roi cruel allié aux forces du mal ayant régné sur le Djarat en des temps reculés. C'est pour la retrouver, et surtout, il faut bien l'avouer, pour vous emparer de ses incroyables richesses, que vous avez accepté d'aider Jerran Farr, archéologue pour certains, pilleur de tombeaux pour les autres. Mais vous n'êtes pas le seul sur les traces du monarque diabolique. Des dévots du redoutable Culte du Cobra sont également à la recherche de la momie. Leur but : redonner vie au roi afin que l'antique malédiction se réalise. Parviendrez-vous à empêcher Akharis de détruire le monde ? Et n'oubliez jamais que, dans les sombres couloirs menant à la chambre mortuaire, rôdent nombre de créatures chargées de la garder...

      La Malédiction de la Momie
    • Le royaume d'Allansia est menacé. Agglax, le maléfique Seigneur Zombie, amasse une armée de guerriers morts-vivants dans l'est d'Allansia, au-delà de la Forêt des Fiends. Vous êtes le seul espoir d'Allansia. Votre mission est de lever une armée qui vaincra les terrifiantes troupes mortes-vivantes.

      Un Livre Dont Vous Êtes Le Héros - 1: Les Sombres cohortes
      3.9
    • Zagor! Věhlasné jméno čaroděje z Ohňové hory zasévá sémě hrůzy v každém, kdo o něm kdy slyšel. Vyhoštěn ze světa Titanu sbírá zlotřilý černokněžník pomalu ale jistě své síly. V nitru hradu Argent, nacházejícím se v srdci království Amarilie byl Zagor přetvořen v démona. V této podobě musí být zničen. Několik odvážných hrdinů se přihlásí jako dobrovolníci – mocný barbar Anvar, válečník Braxus, trpaslík Divous a čaroděj Salazar – ale pouze jeden z nich je tím vyvoleným, který dokáže Zagora porazit. Budeš tím hrdinou Ty? Kniha, kterou držíš v ruce, představuje bránu do světa, v němž se právě ty staneš hrdinou! Ty v ní rozhoduješ, kterou cestou se vydáš, jakým nebezpečím se postavíš a se kterými netvory budeš bojovat.

      Legenda o Zagorovi