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Sandy Petersen

    Call of Cthulhu Keeper Screen: Horror Roleplaying in the Worlds of H.P. Lovecraft
    The Kybalion
    Glider Pilots in Sicily
    Call of Cthulhu 7th Ed. QuickStart
    Call of Cthulhu RPG
    Investigator's Handbook
    • 2016

      Investigator's Handbook

      • 228 pages
      • 8 hours of reading
      4.5(96)Add rating

      Immerse yourself in a unique blend of fantasy roleplaying set against the eerie and unsettling landscapes crafted by H.P. Lovecraft. Players will explore a rich tapestry of cosmic horror, ancient deities, and the unknown, engaging in adventures that challenge their sanity and courage. The game invites participants to confront the mysteries of the universe while navigating the thin line between reality and madness, offering an experience that delves deep into Lovecraft's chilling mythos.

      Investigator's Handbook
    • 2016

      All the important rules and charts at a glance! The Keeper Screen is an essential play aid for any Keeper running games of Call of Cthulhu. A 3-panel Keeper Screen mounted on thick hardcover stock. One side, intended to face the players, portrays glorious artwork of a team of investigators readying themselves for an excursion into a Mayan Temple (or is it something else?). The rear of the screen, the Keeper's side, collects and summarizes important rules, statistics and charts, to assist the Keeper when running games.Also inside, are two scenarios set in Lovecraft Country during the 1920s: Blackwater Creek and Missed Dues; a 24-page reference booklet of charts and rules; Twelve, ready to play, pre-generated investigators; and color maps of Lovecraft Country, the World of Cthulhu, and Arkham Environs.

      Call of Cthulhu Keeper Screen: Horror Roleplaying in the Worlds of H.P. Lovecraft
    • 2013

      Call of Cthulhu 7th Ed. QuickStart

      • 46 pages
      • 2 hours of reading
      4.3(160)Add rating

      Call of Cthulhu is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. All you need to play is this guide, some polyhedral dice, imagination, and your friends.

      Call of Cthulhu 7th Ed. QuickStart
    • 2012

      Glider Pilots in Sicily

      • 305 pages
      • 11 hours of reading

      The British Airborne landings on Sicily are the least known and, without doubt, the most fraught with political and technical strife. Newly formed Air landing troops were delivered into battle in gliders they knew little about. The men of the Glider Pilot Regiment (GPR) had self-assembled the gliders while living in the empty packing cases. They accomplished this complex and technically challenged task while living on fly ridden, dusty North African airfields. After only a few hours of conversion training they took off for a night flight across the Mediterranean Sea that was to end in near-catastrophe. With over three hundred soldiers drowned off Sicily that night in July 1943, the first major operation attempted by the British using gliders almost ended in total disaster. In fact a few Airborne troops reached dry land and attacked their objectives. Shining examples of collective and individual acts of courage rocked the Italian and German defenders. This book tells the controversial story of that first mass glider operation and the men who proved the GPR motto - Nothing is Impossible. This is the first account of the Sicily air landing operation.

      Glider Pilots in Sicily
    • 2001

      Call of Cthulhu RPG

      • 288 pages
      • 11 hours of reading
      4.5(7848)Add rating

      Ordinary people are confronted by the terrifying beings and forces of the Cthulhu Mythos. Players portray investigators of things unknown and unspeakable. Except for dice, everything needed for play is included in this book. Call of Cthulhu includes extensive background about H. P. Lovecraft, one-stop investigator creation, dozens of skills, three eras of play (1890s, 1920s, and present-day), over 200 Mythos creatures and spells, ready-to-play investigators, expanded weapons data from all three eras, four complete scenarios, and essays on the Necronomicon, Forensic Pathology, and the Dreamlands.

      Call of Cthulhu RPG
    • 1912